I might be, I rarely claim to be absolutely sure of anything I say. If I'm wrong, I blame my business professors.
But am I wrong about the history of limitations and failures? Am I remembering wrong that "I don't feel like Superman" was a common complaint with past efforts? If I'm right about that, then I stand by my assessment. If it didn't work then, ceteris paribus, it won't work now.
Conventional gaming wisdom has failed Clark in the past. It's not gonna save him now.
I think you'd have to mess with the structure and get a little innovative no matter what kind of game you did. Maybe if you did a retro, turn based, Final Fantasy type of thing, you'd be able to just color inside the lines of that genre and it'd work great. Gods know FF has gone to some wild places. But most other genres/formats? I think you'd have to expand them and do some different things to get a good "S" game out of it. I don't think we could just take a successful game, toss a "S" skin on it, and have it be successful.
If that was the case I'd be playing Skyrim: Metropolis edition right now.