Originally Posted by
BitVyper
Overall, D&DFinder wizards (in the editions I am familiar with) are probably "better" than sorcerers if you're looking at the game as a game, but it's not a vast enough difference that I'd say they're really more "powerful." A "real" D&DFinder wizard has to actually discover or otherwise find those spells in a non-information-age setting to get access to them and a sorcerer may or may not have any control at all over what spells they get. If the difference between them were vast, it'd be one thing, but it's not THAT big. Which one is more likely to be really nuclear is something that exists outside of the mechanics. I guess you might argue for wizards there simply because I'm pretty sure all the super high level canon characters are wizards and not sorcerers.
Most of my memories of 3.5 are mixed up with my way more recent memories of Pathfinder now, so I don't remember all the abilities real well, but as I recall in 3.5 some key metamagics and abilities for getting good magic damage didn't exist, and casters were a lot more motivated to focus on save-or-die type stuff, which is both higher level and situational, so favours wizards. On the other hand, once you actually get into higher levels where using all that stuff gets a bit trickier without particular builds, being able to just whole-hog spam the same spell over and over without giving up your options is pretty good. 3.5 is a bit hard to judge though, because caster builds kind of went to the moon and could do anything, which was like one of the main complaints about it. Quicken spell is nice, but without using metamagic rods, it burns pretty high level slots, and while a wizard has access sooner, a sorcerer has the flexibility to make that less of a big deal.
Actually HAVING access to higher level spells is a limited advantage that only exists at specific levels, so I'm not really including it in these measures.
Pathfinder I can speak to better. Blasting is a lot more effective in Pathfinder, both for sorcerers and wizards in different ways. Sorcerers with the right bloodlines can dump a ton of extra damage into relatively low level spells that they can just spam forever. You can reliably get 1.5x a wizard's damage without raising the level of a spell at all, which gets magnified over more and more enemies. Wizards are still really good at using lots of metamagics, and if you start adding stuff like lingering and disruptive to your fireballs, you suddenly have lots and lots of battlefield control while still doing damage. Of course, Pathfinder archetypes mean a wizard can be a sorcerer, but I already talked about that.
But like all of this is neglecting that probably 70% of the time, euphoric cloud and grease are the spells that will solve your entire encounter by removing most of the problems so that the barbarian can just go do a bajillion damage to the boss.