Spider-Man: Edge of Time
Platforms: PS3, Xbox 360, Wii, PC
Released: October 4th, 2011
Notables: First Mention of Gwen Stacy? I think?
Rating: 8/10
Thoughts: I feel like i've come full circle. I remember when this game was announced and there was a whole big topic on this board about it. It was the first time it'd happened when I was on the board. While I'd started reading in 2010 I was just reading for the first several months, not really talking about it. A very quick turnaround, only about a year from Shattered Dimensions, now that I've got context for that one there's definitely a lot of reused assets here. At the time I was pretty hyped for this though, because they made a big deal that they got Peter David to do the story and dialogue, and by this time I had realized Peter David was the best Peter Parker writer and one of the best Spidey Scribes of all time. Not to mention he was the creator of Miguel.Really, despite my deep appreciation for the Noir universe and the ways they use everyone in that one, this was definitely eh right pair to pick from the last game if they could only do two. I really must empasize the impressive work and decision making here from Beenox. With only a year to deliver, even back then that was a quick turnaround, they made a ton of smart calls. While Shattered Dimensions had been very expansive, with four Spider-Men and multi--tiered upgrade systems and basically every villain from Spidey's gallery, Edge of Time is a more focused affair. Obvious they didn't have time, they made Edge of Time a more story-focused and cinematic affair. The game opens with Miguel crawling through the vents with credits in teh background listening to Val Kilmer play the primary antagonist. While the graphical style is unified there are several more extensive CG cutscenes for key story moments, and both Josh Keaton and Christopher Daniel Barnes are given a ton of banter to keep you entertained. This is an action adventure with a heavy emphasis on story, and I was surprised I liked it as much if not more this time around as I did the last time I played it ten years ago. It probably wouldn't hold up if I played it again too soon, but as a Spider-Man fan this is a good piece of Spider-Man media by one of the best Spider-Man writers.
But that gameplay....isn't as bad as I was fearing. Really, having played Shattered Dimensions right before this, this is very similar to that. The characters borrow animations but do play somewhat differently from their predecessor versions. Light Attack "ranged" attack that double as a heavy in combos, web shots, web swinging which feels super unimportant since you're in a building the whole game, and then either a web strike or a decoy grab (you go to them or they come to you). Enemy variety isn't huge but it's enough that you do have to pay attention during fights. Stuns are a little too frequent, but you can prioritize the enemies that cause them and enemy shields require you to vary your attacks a bit. Enemy variety is again what I would call sufficient. They try and cheat a bit because there are two versions of every enemy, one present and one future, but while they look different their attacks are identical.. Still, between the big guys and stun guys and long range sniper guys fights were varied enough I had to always pay attention. I can also tell there was some effort taken to vary the Spider-Men a bit but I'm not sure how successful it was. Like I can tell Miguell seems to have wider range on his attacks but I'm not sure what the compensation was for Peter. They do differentiate in two bigger ways. One, as mentioned before, Peter has the by now familiar web strike (shoot a web at a bad guy, uses it to pull himself to the bad guy with a kick), while Miguel has the decoy strike, where he sends out copies of himself to pull the enemies in. Sometimes this will change how you have to fight, but only sometimes. The other is their defensive skill. Peter's is just hyperchanging his Spider-Sense so he dodges everything (and I do mean everything). This does let him run through lasers and stuff but that's more an environmental thing than a combat one. Miguel gets accelerated decoy, which causes him to be "invisible" and leave behind a decoy the enemy will attack. This just gives him more options than Peter for tricky plays, though he does still seem vulnerable while Peter just seems invincble. Both of these drain a meter pretty quickly,, but it also recharges quickly, so you're able to do a lot with them. If you use the defensive skill right as you're getting hit, instead of using meter immediately, you'll actually gain some and have "overcharge", which, if you buy upgrades, allow for super moves which are pretty useful. Upgrades themselves are changed, no longer doyou HAVE to complete challenges to open up upgrades, but there are challenges. These kind of suck though. There are three levels and only the Gold is worthwhile, getting sivler or bronze only awards a negligible amount of currency, while Gold gives a gold spider (which you can also find around the world and from beating certain groups of enemies), which are used to upgrade your health and special meters, and as such are quite valuable. The falling scenes from the 2099 sections of Shattered Dimensions return but have been changed a bit. In SD these were IIRc always chases, while you did have to dodge some attacks in the final boss, here these are much more dodging focused. You'll not be chasing a bad guy to beat up but will be trying to get places and avoid all the stuff that's in your way. They start simple but eventually move up to having moving obstacles and tight windows. There's not really any equivalent for Peter though. Honestly if there's one consistent complaint across these two games is that they kind of neglect the original. It's not like he plays bad, but he never feels special compared to the others. He's not really the Amazing Spider-Man, he's just...Spider-Man (I mean still better than the Ineffectual Spider-Man we're dealing with right now).
And yet, as a Spider-Man fan, I think....this might be the game I recommend the most? Shattered Dimensions, as I mentioned in that game's blurb, was a really good video game that was funny but very weak on story, especially compared to the games on both sides of it. Web of Shadows was on to something with giving Peter choices, but that same system also led to some weird story beats. But Edge of Time in limiting its focus and hiring Peter David really succeeded in what they wer trying to do. This is a great little Spider-Man/2099 crossover story. Because the two characters have a sort of temporal link Miguel sets up they are bantering with each other the whole time. The game is funny but gets serious at times and treats those moments seriously. Mary Jane makes a little cameo at the beginning and in the middle of the game, Felicia gets thrown in there kinda somehow, Peter gets to moralize about the meaning of Spider-Man, the villains are sufficiently hatable and there's even a nice surprise about 2/3rds of the way through the game. I know this is like the third time I've said it, but the PAD hire pays dividends throughout the game. I did say I found 2099 the funniest in the last game, but to be honest it never really felt like Miguel, that was kind of why the VA seemed out of place. THIS feels like Miguel. And Peter and Miguel are very distinct. They have different priorities and different annoyances. The voices are different, both literally and figuratively. And so for THIS audience i think this is the one pre-2018 Spider-Man game to play. Because this is just a good Spider-Man story. Perhaps an action heavy one, but it still passes muster.
Edge of Time must have been a challenging game for Beenox to make given the time they had, but they absolutley succeeded. They limited their scope and focused on things that they could get done and it basically works. There are definitely times that the game feels like filler and yeah some of the challenges aren't really balanced or hard to redo. And yeah, the game is pretty short. But they set realistic goals and as a result the end product achieves what it sets out to do, which is to be a fun enough Spider-Man game that tells a good Spider-Man story. No, it probably isnt' as good a game as Shatterd Dimensions, but it's a better SPIDER-MAN experience.
Next Up: The Amazing Spider-Man