Like I said in my previous post, I'm a bit confused regarding Elemental damage, but I'm going with it being controlled by Ego, but using Agility to hit.
There's some stuff I simplified or didn't explain (like Weird) because it would take too long.
Cost always comes out of Focus points.
"Non-Com" stands for Non combat checks.
1 space is 5 feet, so speed 5 means the character can move 25 feet per round. A round is 5 seconds.
In retrospect, I could have easily gone up to rank 5 or even 6 with Rich, and given him some Tactics powers, but this seems pretty close.
Nova (Prime)
Real Name: Richard Rider
Size: Average
Occupation: Military (Nova Corps) I could have gone with Law Enforcement instead.
Origin: Weird Science
Traits
Battle Ready (+30 Focus)
Connections: Military (Nova Corps)
Situational Awareness (Edge in Initiative)
Weird
Combat Reflexes (2 reactions)
Determination (No Trouble on rolls when Demoralized)
Famous (Cosmic war hero)
Tech Reliance: Helmet (Environmental Protection, Uncanny 1)
Tags
Authority (Nova Corps)
Heroic
Linguist (Tech -- Universal Translator)
Public Identity
Abilities
Melee +3 [Defense 13; Damage ×6 +3; Non-Com 5]
Agility +4 [Defense 14; Damage ×4 +4; Non-Com 4]
Resilience +4 [Defense 14; Non-Com 4]
Vigilance +3 [Defense 13; Non- Com]
Ego +5 [Defense 15; Damage ×6 +5; Non-Com 7]
Logic +1 [Defense 11; Damage ×4 +1; Non-Com 1]
Health: 120 [DR -3]
Focus: 120 [DR -1]
Initiative: 3E
Karma: 4
Speed: Run(5); Climb(3); Swim(3); Jump(3); Flight (20/1000)
Powers
Basic
Discipline 2 (+2 Ego Damage multiplier; +2 non-combat checks)
Environmental Protection (can survive space)
Flight 2 (flight speed 20 on combat/1000 of of combat)
Inspiration (Ally in earshot gets an edge for the round)
Mighty 2 (like Discipline, but for Melee; can lift "Huge" objects)
Sturdy 3 ( - 3 to enemy health damage multiplier)
Uncanny 1 (-1 to enemy focus damage multiplier)
Elemental (Force) Set
Force Barrage (cost:15 Half damage to any enemy within 10 squares who fails Ego vs Resilience check)
Force Barrier (cost:5 Creates a wall)
Force Blast (cost:5+ ranged attack +1 too damage multiplier per 2 points focus)
Force Burst (ranged attack)
Force Protection 2 (cost:10 Personal force field absorbs 20 points damage)
Force Sphere (cost:10 Envelopes within 20 squares, absorbs 20 points damage)