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Thread: FALLOUT TV show

  1. #46
    Astonishing Member batnbreakfast's Avatar
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    Its weird but now i really wish the Fallout team would tackle the next Fantastic Four movie. One can dream

  2. #47
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    Quote Originally Posted by Captain Craig View Post
    Lucy, Max, Howard/Ghoul are all original to the show?
    So who is one playing in the game? Is it a first person shooter and the player isn't a character?
    Each mainline game takes place at a (mostly) different locations and different point in the official timeline, often generations and geographic distances away from another. As others have mentioned the player is free to create their own character with only their origins (mostly) set in stone.

    Vault dweller in 1, tribal grandchild of the first game's character in 2, completely different vault dweller in 3, wasteland born career courier in New Vegas, pre-war cryogenic frozen vault dweller in 4.

    The first takes place in 2161 (84 years after the war) and in California. The second takes place in 2241 (164 years after the war) and further north in California (including some locations which were at the northern point of the map in 1, where in the far south of 2). The third takes place in 2277 (200 years after the war) around Washington DC. New Vegas takes place in Nevada in 2281 (204 years after the war and 40 after 2). The fourth takes place in 2087 (210 years after the war) in the era around Boston.

    The original two games (made in 1998 and 1999) were turned based RPGs with isometric perspectives.

    To make a modern comparison, think Baldur's Gate 3 but with the player limited to a single character (companions were AI controlled) and no active skills or spells, just the tools and weapons the player could equip in their two "hand slots".

    In contrast Fallout 3 (made in 2008) was based on the first person action RPG Elder's Scroll series by Bethesda which includes the popular 2011 title Skyrim.

    So basicly instead of bows and crossbows, the player would wield pistols, rifles and rocket launchers in real time first person combat.

    However to create a bridge to the original turn based RPGs, 3 used a system called VATS in which the player could stop time and select enemies for their character to target at the expense of action points.

    Fallout: New Vegas and 4 would continue on this basis, with both reducing the effectiveness of the auto aim slowdown function and pushing the game further into feeling like RPG shooters.

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