Originally Posted by
Grunty
The "gameplay balance" so to speak in team books is certainly an important factor to consider. If one character could potentialy resolve all problems with their powers alone, they become a problem for the writer they will then want to sidestep or remove as much as possible.
But while on the subject of Wolverine and Cyclops.
It might be quite telling that the most popular male X-men and the one who consistently and successfull carries solo titles since the 1980's has powers which are extremely limited in scope.
He can heal super fast, has keen animal senses and there are sharp knives comming out between his knucles. The only extend by which he can manipulate the world around him ends at the tip of said circa 30 centimeter long knives.
So on paper this character should not be considered on par with people who can manipulate magnetic fields, turn their body into ice and manipulate it, read and manipulate minds at great distances, controll weather on a global or even cosmic scale, move object with their minds reaching in size from school busses or individual pieces of sand, have the physical strength to lift and throw tanks, run or even walk at speed close to breaking the sound barrier, skin that is impervious to large calibre gun rounds, turn their bodies into minature suns, etc.
And yet the universe will bend over backwards not only to keep him relevant to the team and present him as equal to the above mentioned characters, but even make sure that often enough he will be important to saving the day.
All because of the above mentioned "gameplay balance", but also because of popularity which in part seems to stem exactly from the fact that his powers are limited scope and force him to constantly engage in physical action with enemies.
Which in turn is one notable main appeal of the whole super hero genre (compare Batman, Superman, Wonder Woman, The Flash, The Hulk, Spiderman, Daredevil, etc. and how they deal with enemies)
And even in the context of the X-men as team book it's telling that the majority of the popular male team members have powers which are rather limited in scope.
Cyclops, Beast, Angel, Nightcrawler, Gambit, Collosus, Bishop, all of them have very limited powers. Even Cable, one of four X-men to carry an ongoing solo for a while, is primarily relying on brawn, brain and weapons, because most of the time his actual super powers are too dangerous to unleash.
So overall there is a case to be made that the bigger the scope and potential of a character's powers is, the more bothersome they seem become for writers to handle in the context of the expected and popular super hero stories, especially on a team book. Whereas more limited or restrained powers will make it easier and therefor increase the chance of being favored by writers.
The problem for female characters in this regard is that they are traditional much more likely to be given metaphysical manipulation powers in order to contribute to actions, fights or other situation from a "safe" distance, rather than have powers which force them to engage enemies in hand to hand fights.
And these powers in turn tend to be a lot more open to the top, which is where writers will often push them, at which point however power creep will set in and writers will seek out ways to "nerf" them for the plot to work like normal.
In this regard Rogue is perhaps one of the most fortunate popular female X-men.
The permanent Ms. Marvel/now Wonderman powers allow her to engage in good old fisticuffs with most types of enemies akin to Collosus, while her ability to absorb other characters life force and temporarily copy their powers give her an "ace in the hole" as long as writers will frequently limit her ability to recall them afterwards.
So regardless of how much writers "nerf" her she will always be easy to writer and can be re-empowered as the plot needs.