I agree that it's good news that Gaz has put a lot of thought into making the game economically viable, although I'm not sure that dropping the rewards for membership makes much sense in that respect. But I also agree with some of the comments posted that if they are going to have a feature of the game that is only available through a gold purchase, then gold should be obtainable for everybody in the game, even if at Scrooge-like levels. I remember before Recharge it took a long, long time to get enough gold as a non-member to buy a standard-price hero. But that was OK - the target was there and you could work towards it. Recharge was a definite enhancement in the free-to-play aspect if the game, this latest update is a retrograde step. Sometimes it seems Gaz can't decide just how free-to-play a free-to-play game should be!
This update means the game will end up becoming more two-tier - a majority of the players will be those kids whose folks won't buy them membership or gold running around with the free or cheap-to-buy heroes at low levels, and a minority of players (including most of us on this forum) will be crashing around with their favourite heroes at level 40 obliterating missions in the blink of an eye. I'm not sure those two groups mix so well. If I was a non-member kid just starting to play the game, I'm not sure I would be too impressed with my Iron Man at level 2 compared to Abomination or Tuxedo Thing at level 40. Maybe the long, long road to get such characters and to get them to such levels would seem very discouraging, perhaps too discouraging for that kid to ever develop the love of the game that I did, and that my boy Helmer did.
Let's hope Gaz have got it right. But I would vote for gold to be obtainable in the game, somehow, so that SHSO retains its inclusiveness.