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  1. #16
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    THE AGE OF REASON: THE CLOCKWORK RENAISSANCE

    the consolidation of various kingdoms and the reconciliation between the menite and morrowan faiths allowed for the free exchange of ideas, creating an explosion of free thinking, invention, and innovation.
    in 1100 BR, alchemist from all over western immoren began to share and exchange ideas, thus refining their arts to level never before seen. in 1000 BR, khards in the north created a railed road system for horse to draw loads much faster and safer than before. several cities founded universities to find and foster the growth of young and brilliant minds of the age. in the kingdom of rynyr, a young scholar named angellina was born. a gifted historian and linguist, she was very pious and fiercely intelligent who devoted her life to the preservation of ancient history. through her tireless efforts, she performed the greatest act of scholarship of the age, the discovery of the enkheiridion, thought to have been lost with the death of the keeper prado. she would go on to translate the holy text into the caspia of the age as well as pen several theological works that would influence and guide the church for years to come. angellina would ascend in 1027 BR. years later, a former morrowan rector turned clockmaker named janus gilder made another advancement in the history of science: the invention of the printing press. later, he would add movable type to his creation, allowing for everyone to read more books, thus increasing wide spread education across the land.
    in the following 200 years, further advances were made in the fields of clockwork and precision crafts. lens were created to finer specification, allowing for the invention of telescopes and sextons that gave scientist a better way to measure the stellar distances, improving naval navigational and cartography.
    all of these advances were nearly undone by the time of the long sun, one of the worst droughts in recorded history. starting in 822 BR, the drought saw record tempertures, even in khador, crops being wiped out, and a loss of life said to be in the hundreds of thousands. it would've been a lot worse if not for the efforts of a morrowan monk named gordenn, who traveled the lands alleviating hunger, oversaw food distribution, and using the recent advancement in agriculture and irrigation. he was also said to perform miracles such as making barren lands fertile and calling down rain through prayer. by the time of his ascension, gordenn is credited with saving tens of thousands of people who would've died of stravation without his aid.
    in 821 BR, the khards continued to expand their boarders with the horselord wars. this bloody conflict between the khards and the umbrean princes lasted nearly a century. the wars ended with the princes' surrender in 716 BR. korska would become the capital of the eastern half of the empire while the seat of power would remain in khadov in the west.
    meanwhile caspia would continue to grow and prosper, thanks in part to their farmlands surviving the drought. the midlands came to rely heavily upon the city, becoming a protectorate in all but name. as the center for education, invention, and intellectual debate, caspia came to be known as a true wonder of the age.
    the church of morrow once again saw a change, as in 712 BR, the primarch and his council of advisers, the exordeum, moved from the divinium to the sancteum in caspia. this move would also inspire the greatest architectural work of the age, the archcourt cathedral. this work would be designed by sambert, a genius who was a talented sculptor, painter, architect, engineer, and mason. while he has various other works for which he was already famous for, the archcourt cathedral would be his masterpiece, a building of such marvelous grandeur and wonder that even the menite priest hailed it as a work of the divine. after completing the statue of morrow, sambert ascended in 605 BR, on the very spot that the prophet himself ascended over 13 centuries before.
    technology and innovation saw another leap forwards when in 753 BR, copolius published "crucibilus synthetatus", the most detail work on alchemy of the age, which laid the ground work for the field thanks to wide distribution via the printing press.
    743 BR, a khardic engineer named dragon salvaro invented the first working steam engine. later in 698 BR, innovations in piston driven engine powered most of khador's mining equipment, thus making the empire a leader in mineral mining and processing. these inventions would be copied by various other nations, particularly with tordoran shipwrights who built the first steam powered ships and later caspia followed suit. around this same time, the khards developed the first steam locomotive and were in the process of making the first series of railroads between korsk and the mines in the skirov region.

    now guys and girls, if you've stuck with my posts this long, then things are gonna get crazy. now it could be easily said that western immoren was on its way to a golden age but regardless if it was or wasn't, it didn't matter. around this, sailors along the meredius began to report sightings of strange ships off the horizons. ships with black sails. these ships would set off one of the greatest tragedies in immoren's long history.


    the orgoth had come to immoren.

  2. #17
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    THE ORGOTH OCCUPATION ERA

    the orgoth invasion and subsequent occupation would mark the darkest era in the long history of western immoren; bloody battles, years of oppressive slavery, religious suppression and loss of all the marvelous technological advancements made in the previous era. this dark age would last for eight centuries, divided into 3 distinct period: the invasion and suppression lasting 200 years, the occupation lasting 400 years, and the rebellion lasting 200 years.

    THE ORGOTH INVASION

    the earliest surviving accounts of the invasion were first made by caspian sailor. they reported seeing mysterious black sailed ships appearing on the horizon and landing on northern shores. the first to face the orgoth was the khardic empire, the strong millitary power at the time, and yet even they couldn't contend with these brutal warriors. soon reports filtered down south of the bloody battles being fought but very few of the other kingdoms paid them much mind, due to the khards have many enemies. this would change when the orgoth invaded tordor. despite the vaunted tordoran navy's efforts, the blackships made short work of them, landing more warriors on their shores. soon, dozens upon dozens of black ships landed all along the coast, signalling the full scale invasion of western immoren. kingdoms and city-states locked themselves into their own boarders in hopes that they would be spared from the onslaught but it was not so as each conquered city only emboldened the orgoth more. peace negotiations were attempted but their answers came in the form of the severed heads of all peace envoys were sent back to their points of origin. it was clear that orgoth didn't desire peace but conquest and bloodshed and they would get it. fierce in demeanor and seemingly unmatched in battlefield prowess, the orgoth wielded large blade with the images of howling screaming faces upon them. as dangerous as their martial skills were, it was their darker powers that made them unholy terrors. along with the soliders, the orgoth had warwitches, magical sirens who could manipulate the elements to darker purposes, and the dreads, undead minions who fought fearlessly for their summoners. they were also armed with special soul cages that could capture the souls of their deceased foes to use for their dark gods who seemingly granted them invincibility in battle.
    by 589 AR, caspia and thuria would make daring raids against orgoth outpost using steam powered river boats but these would make very little headway in stopping them. caspia would lose most of its western holdings while thuria would conquered along with the midlands. the khards would put up a long and desperate struggle but they could only prolong the inevitable. the great khardic empire fell to the orgoth in 569 BR and rynyr would follow suit in 542 BR. with thuria and tordor enslaved, the orgoth began construct the first of their infamous black fortresses, where orgoth governors would rule over the conquered lands for the next 400 years. the years that followed were marked by bloody battles as various nations and kingdoms fought for their survival but nothing could stop the domination of orgoth.
    the last and only city to openly oppose them was the city of walls, caspia. by 433 BR, caspia had pulled back into walls and the situation was so dire that the morrowan and the menite faiths put aside their difference inside the walls of the city to combat this unholy threat. it was during this time that the orgoth warlord kolegzan IV sent a messenger to meet with the leaders of the both faith to discuss terms, leading them to believe that orgoth, upon seeing the impressive walls of the city, had overextended themselves and couldn't afford to attack them. little did they understand that the orgoth were truly without honor or mercy. the leaders of the church of morrow and the menite temple, primach gallumus and hierarch sadron IV left caspia to meet with the warlord. ignoring their flag of truce, he had the two leaders captured and presented before the walls as he gave a small speech. the following is the message that kolegzan spoke as recorded by menite clerc garven dratheus:

    you are ours. your women, your children, they are no longer yours. you belong to us, your breath, every drop of blood, every inch of skin. every tear, every laugh, every broken bone, every drop of sweat is ours. you are the chattel of this land, made fat by your own weakness. that i deign to speak to you this once is a warning. your bodies in life are ours; in death, your souls belong to us.

    after this speech, he promptly slit the throats of the two leaders, drank their still warm blood, bled them dry and hung their bodies in sight of the city walls as their bodies were picked clean by carrion birds. there was no divine punishments for orgoth, no holy manifestations, and no wrathful smiting from either menoth or morrow. to the defenders, they felt as if their gods had either forsaken them or were powerless before the absolute evil of the orgoth. but despite losing the leaders of their faiths, city did not fall in the assault, or the next, or the next. caspia would be the only human city to remain free of the orgoth for the remaining years of the occupation. the walls and the ingenuity of its people would prove too great for the invaders to overcome. its walls protected its harbor from attacks, caspia's navy was strong to protect fishing boats from the black ships, its connection to rivers and the gulf gave it a stable supply of food and water, and its farmlands were surprisingly well defends despite being outside the walls. the only option the orgoth had was to just cut the city off from the rest of the land. they built blockades on the rivers and roads to limit access and trade with caspia, locking them in virtual isolation for centuries, with its population steadily decreasing and the conditions becoming so poor that they were worse than the cities that were under orgoth rule. but the city would remain strong and even serve as a safe haven for the early seeds of the rebellion that would eventually drive off the orgoth in later years.

  3. #18
    nice to meet ya! master of read's Avatar
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    before i continue, i'd like a little feedback. i know that i've got a lot of grammatical errors but i wanna know how you guys are liking how this guide is shaping so far.

  4. #19
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    Quote Originally Posted by master of read View Post
    before i continue, i'd like a little feedback. i know that i've got a lot of grammatical errors but i wanna know how you guys are liking how this guide is shaping so far.
    Too much to read. I'd like to know what your planning on doing with this? Just curious.
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  5. #20
    The Undead One The Chou Lives's Avatar
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    Quote Originally Posted by Tami View Post
    Too much to read. I'd like to know what your planning on doing with this? Just curious.
    Maybe he is doing the back ground to introduce Horde/War Mahcine here? Before reboot I remmeber like, a handful of 40K related posts. SO showing some love for this franchise.

    BUt in truth I like the said setting because it's still fantasy, just.. Different. And it has steam powered/soul powered mecha.

  6. #21
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    Quote Originally Posted by Tami View Post
    Too much to read. I'd like to know what your planning on doing with this? Just curious.
    like i said, this is an all purpose guide to introduce the characters of warmachine/hordes as well as the world they live in. from my experience, many of the main characters are influenced by the past history of their faiths and particular factions. i had a thread like this before but there was just so much info that i was missing that people couldnt really understand the characters and their feats.

    and this is just the abridged history. if i were to type out the history of immoren, word for word, it would be about 7-10 pages long. and that's without getting into the factions, tech, races, nations and characters.

  7. #22
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    OCCUPATION

    the orgoth occupations of western immoren saw it's bloodiest and harshest years during the initial conquest and subjugation of the various nations and city-states they had conquered. the various achievements and advancements made during the thousand cities era were all but pushed to the side by the savage warriors who had no taste nor need to understand their workings.

    ENSLAVEMENT

    the only thing the orgoth seemed to love more than brutal conquest is the acquisition of slaves. thousands of immorese were taken under the lash to build their black fortresses alongside undead servants summoned by their masters. these fortresses were connected by a system of roads, which was an unexpected boon to trade and travel but at the cost of countless slaves. the slave camps were said to be horrid and beyond inhuman where lives were lost in record numbers. still many more were sent to the homeland of the orgoth in regular shipments. where this homeland was or what happened to those slave is unknown to this day.
    in these dark times, people took hope in the most unlikeliest of places, like folk heroes. the most famous of these was a grave robber and thief named aidan, who gain fame from his ability to evade orgoth patrols and twice escaping from their custody. it was only through betrayal that aidan was killed in 344 BR which resulted in his dark ascension as a scion of ultimate escape. his legend would see new life during the first few years of the rebellion.
    despite their talent for conquest and barbarity, the orgoth did not involve themselves in the daily lives of the people that ruled over. for the most part, they lived isolated from the immorese. due to their own taboos about intermingling with the locals, finding those with both orgoth and immoren bloodlines is impossibly rare.
    surprisingly, the orgoth neither interfered nor hindered with the faiths of the people, allowing them to rebuilt their churches and temples and letting them worship in anyway they wanted. on the reverse, not much is known about their faith as they did not share their religion or seek to spread it. while the menite faith took a major blow, the word of morrow spread as church leaders offered words of comfort and shelter to the oppressed.
    thanks to the orgoth's lack or dislike of governance, life in western immoren gain a aura of normalcy, with new cities being built and better commerce established. transportation and travel seemed to be the only area that the orgoth tightly controlled, as those were regularly traveled between cities requiring signed official travel papers. steam travel took a massive hit as steam ships were dismantled and destroyed since the orgoth didn't adopt the tech nor did they want to understand it. rail travel did slightly better since the rails were needed to transport ore cars across vast distances. one of the few boons of the occupation was orgoth bureaucracy and administration which divided the conquered lands into quarters. this would play a key role in how the various nations that arose from this dark age would come to shape.
    to govern over these lands, collaborators were selected in the first few years of the occupation. the richer upper class families would willing work with their overlords in order to maintain their status and wealth. it is among one such family that the woman called rowan was born. like others of her class, she lived a life of ease and luxury until she saw the pain and poverty that those she mastered over lived. giving up her wealth, rowan dedicated her life to easing the suffering of those around her. her impassioned pleas even had other collaborator families to follow her example and give up their fortune for others. thanks to her, thousands of her fellow countrymen saw their lives eased and improved. so it was no surprised when she died in 289 BR, she ascended to become the most popular ascendant in the occupation era, even resulting in the conversion of many menites to the church of morrow.
    through surviving logs from collaborator governors, it is revealed that the orgoth governors may have been having less contact with their home land after 194 BR, resulting in fewer slave and material shipments to the homeland and less reinforcement coming from the homeland. this break in communication may have led many of the orgoth governors to acting on their own without commands from their home nation. the orgoth also began to crackdown on the various religions and faiths in cities across the country, possibly due to them view western immoren as a more permanent and lasting domain. many scholars believe that these repressive measure may have fostered one of the most important but least understood events of the era: the gift.

  8. #23
    nice to meet ya! master of read's Avatar
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    something i did on whim. a bio of one of the most physically powerful warcasters in the game: the butcher!
    Last edited by master of read; 06-19-2015 at 10:56 PM.

  9. #24
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    in terms of focus, she's the most powerful warcaster in the game.

    figures since she's basically jesus.

  10. #25
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    hope these make it easier to understand the world.

  11. #26
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  12. #27
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    Is this really a Rumble thread?
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  13. #28
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    Quote Originally Posted by Guy1 View Post
    Is this really a Rumble thread?
    like i said, it's more of a guide in case someone wants to use the characters and/or the world in rumbles. before the reboot, i made a thread about the butcher but no one knew who he was and i had to spend an entire page detailing and discussing his feats and stats. there are a ton of source books and expansions so this way, people can go back to this thread as a reference for feats and all.

    the new vid i posted has feats for menoth, one of the many, many gods of caen.

  14. #29
    Rumbles Moderator Guy1's Avatar
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    Quote Originally Posted by master of read View Post
    like i said, it's more of a guide in case someone wants to use the characters and/or the world in rumbles. before the reboot, i made a thread about the butcher but no one knew who he was and i had to spend an entire page detailing and discussing his feats and stats. there are a ton of source books and expansions so this way, people can go back to this thread as a reference for feats and all.

    the new vid i posted has feats for menoth, one of the many, many gods of caen.
    Well, if you're providing feats and knowledge of the characters, I'll allow it. Continue.
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  15. #30
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    in this part, we look at the first cities and civilations to spring up on immoren.

    we also look at the rise and fall of Lyoss, the first empire of immoren and the event that wrecked the planet so bad, the after-effects are still being felt thousands of years later.

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