The recent marketing of audio-translated works of literature on the Amazon.com satellite arm Audible.com has brought newfound attention to the educational and entertainment value of audiobooks.

An audiobook is simply a book transcribed in audio-recording format, with a narrator who reads the work word-for-word. Audiobooks were originally sold on audio cassette, but today you can find them in CD and mp3 formats.

The seminal divinity-themed work of literature "The Inferno" (Dante) presents the sensitization story of a hypothetical journeyman wandering through various realms and circles of perdition and purgatory and learning of the trials and tribulations associated with the complexities of ethics and social contracts.

Dante's Inferno has become synonymous with social divinity dialogue.

You can find copies of "The Inferno" (Dante) on audibook format. I myself went through an entire audio recording of Dante's Inferno posted on YouTube and found it to be very stimulating and engaging but in a relaxed format.

That is the magic of audiobooks. You might not have the time or energy (or maybe even the eyesight strength for example if you are a senior citizen or someone with impaired vision) to go through the writings in "The Inferno" (Dante), but in audiobook format, you might find that it is very intellectually rewarding while not being too laborious.

Many prison managers/wardens consider placing audiobooks in their prison libraries, so inmates can feel like they have adequate access to peace-themed rehabilitation/incarceration resources without encountering the pressures of the social awkwardness that comes with reading books in prison in front of fellow-inmates.

"The Inferno" (Dante) is a very important work in the history of world literature, since it helps scholars and laymen alike translate heavy religious concepts into colloquialized academia and social dialogue.

Indeed, a copy of Dante's Inferno on audiobook is the sort of thing that excites us comic book fans and reminds us of the social value of marketing 'colloquialization media.'