OOC: Don't post until I say it's okay!
Starting with the rules and general info that are blatantly borrowed (read stolen) from TG Rebirth!
THE RULES!
...ON THE ROLES!
This Traitor Game is traditional-- the object of the game is for the players to vote out the Traitors before they eliminate everyone. There are a total of six roles in the game, a team of three Traitors as antagonists, and a team of three Agents to oppose them. All games are structured and coordinated by a non-player host or pair of hosts.
- The Host: The Game Master has ultimate discretion over the Game's rules, how it is intended to be played, and where the course of the story goes. All correspondence regarding roles is to be done through the host via Private Message, and any questions regarding the game itself should be done the same way. There is also the Traitor Game Bullpen to field group discussions, but within a game, it's always best to speak to the host personally.
This Game's Host is The Purple Skull as The Beyonder.- The Traitors: People among the group have been chosen in secret to work as a team and eliminate the other players. Each round, the Traitors will choose a target for elimination along with a method that is Private Messaged to the host. The Traitors win the Traitor Game if all other players are eliminated. There will be two traitors in this game.
- The Agents: People among the group have been chosen in secret to work as a team to identify the Traitors. They are allies of the players and should not be targeted for banishment. After the kill in each round, the Agents will make one guess as to the identity of a Traitor and PM it to the host. It will then be announced, in game, whether they were correct or incorrect. In this particular game there's going to be two agents.
- Everyone Else: If the player do not have a role, they simply must stay alive and vote out the Traitors. All players, including ones with roles, can cast a single vote to banish a suspected Traitor per round, and if necessary, change that vote once per round. Best of luck!
While the Traitor and Agent roles are always secret outside of their teams, there may come a time when their identities are revealed. If this is the case, and the revealed player would like to do a post within an update regarding that, just ask the host! In the past we have had posts where a Traitor chooses to be revealed during a kill, or an Agent opts to reveal their role to better steer the innocent players in the right direction.
...ON STRATEGY AND TACTICS!
- The Traitors collectively choose to kill one player every round, and the Agents collectively attempt to guess the identity of a single Traitor every round. All other players' only responsibility is to attempt to vote out (or 'banish') who they think is a Traitor every round. Anonymity is the greatest power Traitors and Agents have... exposing them could spell their doom in the next round!
- A player character MUST vote 2 out of every 3 rounds. A player may also change their vote once per round. If any player fails to meet this requirement of gameplay, their character is eliminated for 'inactivity'.
- It is important that players do not communicate outside of the game regarding voting choices, innocence and guilt, kill choices, and any and all things related to the strategic element of the Game. Obviously, with the nature of the Private Messages and extra-CBR means of communication, hosts cannot enforce this. The Honor Code has served us well with very scarce incidences, and everyone can play honestly. Remember, it's just a game! The only rewards given out are for good roleplaying and having fun, not winning. Offenders, if caught, will be completely and irrevocably removed from the Game.