For me, Worldengine is an execution-over-idea piece. I would say that the execution and storytelling were handled masterfully. The creators all communicated with each other on this story, and the end result is really a very beautiful-looking product. Mike Deodato, known in the 90s for being given to excess (in terms of skin, muscle, design, and whatnot), manages to rein it in here just a little bit and channel those energies in the most appropriate moments. As a result, he was able to showcase some of his storytelling, compositional talents. Mostly, I find that these are particular techniques that when done well, they really work for me.
Let's take a look at some of them.