With AR on Shepard is faster than the Chief so that is all that really matters here. Bullet timers or no.
We are using books, lore, cutscenes, comics, etc for both characters. Not just the one.Wait wait wait.... Shepard gets access to expanded media, but John doesn't?
Except it was? She was interrogating a merc in one scenario and stopping a car in another. She wasn't actively trying to murder anything. Unless you mean Morinth who was just as powerful as she was.Seriously? Samara's attempt to kill someone with biotics in a cutscene were no great demonstration of lethality.
Except in this case the biotic can warp his armour, and shoot him while he is flying. But that is Jack and not Shepard.Jack was able to send a Ymir flying with shockwave, I'll give her that, but the Chief takes attacks that send him flying pretty regularly, and keeps on trucking.
The only part that was really too much different is the fact that there were still any bodies left after a fire fight as by rights; their should be little more than messes of bloody meat.The second game was where gameplay stopped being tightly connected to the lore.
Based on??? And who cares? Gameplay isn't being used here.It's gameplay outright contradicts both lore and cutscenes in a few places.
No he doesn't. We don't ever see him survive those types of attacks in cutscenes. At all. In books we see him get overwhelmed by sustained fire as matter of fact.I think that the Chief can survive Shepard's attacks because he routinely survives those sorts of attacks long enough to fight back, both in gameplay and in cut scenes.
ME also has vastly superior weapons than the UNSC does. Having explosive, polonium, armour piercing(armour piercing has little problem going through Spartan armour) and rounds that do more vs shields.Bullets can kill him. Eventually. If the Chief just stayed still and let someone shoot him, they'd drop his shield and eventually get through his armor. Same can be said for Shepard, and I'm not convinced that her kinetic barriers would last any longer. We've seen things get through kinetic barriers pretty quickly, along with outright circumventing them. Mass Effect armor is also significantly less impressive in terms of, well, everything.
Technically the armour also slightly augments their physical abilities and gives them similar healing to what the Spartan armour gives.Mass Effect character get their powers from their omni-tool, not their armor, and that is freaking fantastic. Seriously, that thing would make a wizard trade in their wand.
Lack of evidence =/= evidence. If bullets weren't a threat than he would take care of the threat quickly. Fact is they treat them like a thing to worry about.Not really. He isn't invulnerable, but it takes a lot of gunfire to get through his armor. The Chief just doesn't want to expose himself to more risk than he absolutely has to.
It was during the fall of reach actually when he was hit by some gunfire that took the wind out of him. That wasn't armour piercing rounds either.Incidentally, when does Chief get shot by a UNSC gun in a cutscene? I don't recall it ever happening. I'd consider his high degree of bullet vulnerability in gameplay as canonical as his gameplay healing factor.
Again, you're comparing the weaker weapons to the far more powerful ME guns. One is going to be vastly more effective than the other.Actually, even in the books, they didn't get the Mjollnir armor until they started fighting the Covenant, so he wouldn't have had a lot of chances to get shot by human guns while wearing it. When he first put on the first version, which didn't have a forcefield, he let some bullets bounce off while he was testing it. Sure doesn't seem vulnerable to kinetic impacts.
Oh yes. If you read the books they treat limbs like paper mache. Even a common pistol would wreck a persons limb.Really? When we see people get shot in a cutscene, they aren't any more messed up that a modern pistol would do. They also can't penetrate worth crap by default, but that's normal for video game guns.
Most people in cutscenes just wear armour when they are shot.
Do not forget that the ME armour is pretty tough itself. Shepards remains after their bodies own atmospheric reentry is proof of this. Otherwise there would literally be nothing left of the body. Yet there was enough to revive Shepard. Obviously it would not allow someone to survive the ordeal, but the fact that it managed to protect the wearer enough that there is quite a bit of their body still left(even if the gender is unidentifiable)is a decent feat for the armour.
Hope that doesn't sound like a double standard by me using that as a feat while I was arguing against Spartans armour surviving it. As I am saying that no one wearing ME armour is going to survive atmospheric reentry. They are going to die. But there is just going to be enough left of them to revive them. While say, with ODST soldiers for example, there would be nothing left of them afterwards.
Not allowed to post links to other websites. Otherwise I would. That and it was an older calc made back when ME2 shortly came out.I haven't actually seen any numbers for the Mass Effect guns anywhere. You find some?