View Poll Results: Five Card Stud

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  • Team MunchKING

    1 16.67%
  • Team Dalak

    5 83.33%
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  1. #1
    Invincible Jersey Ninja Tami's Avatar
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    Default Rumbler's League Fall/Winter 2015 Week Five - The MunchKING vs Dalak

    Rumbler's League Fall/Winter 2015 Week Five

    The MunchKING

    vs

    Dalak

    Arena: Undertown (Dresden Files)

    Rules:

    • Competitors cannot post here in the first hour after the Thread goes up, or in the last hour before the poll closes. Violation of this rule results in a loss of 1 vote point.
    • Each Competitor gets up to 30 posts to debate their positions.
    • Non-debate posts must either be posted in the discussion thread or, if they have to be posted here, must be labeled as a non-debate post.
    • All players in the League are strongly encouraged to vote in every match. Or else.
    • Each Competitor is expected to Vote for their own team, otherwise the final vote will be short by 1.
    • Non-players are welcome to vote, however, for their votes to count they must either participate in the debates and/or state why they chose to vote as they did.
    • The Matches will last for 3 days, which means they will run from Wednesday to Saturday of Each Week.
    Original join date: 11/23/2004
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  2. #2
    Invincible Jersey Ninja Tami's Avatar
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    Team The MunchKING

    MunchKING's Ladies of the Dead:

    Marceline The Vampire Queen: (16 Points)
    -- Marceline (Adventure Time With Finn and Jake) 4
    ----Zing Zom Bone (Xiaolin Showdown) 6
    ----Anubis Head Statue w/ Gems (Power Puff Girls) 6


    Liliana Vess, Queen of the Damned: (20 Points)
    --Liliana Vess (Magic the Gathering) 6
    ----Generic Horse Corpse (Real World) 1
    ----Dragon Corpse (3.5 D&D) 5
    ------Enlarged by Rita Repulsa's Wand (Power Rangers) 8

    Dani, Zin WarGhost: (18 Points)
    --Dani Phantom (Danny Phantom) 6
    ----Zin Space Suit (All Upgrades) (Saints Row IV) 7
    ----Monkey Talisman (Jackie Chan Adventures) 5


    Flonne, Archangel of Magic: (32 Points)
    --Flonne (Disgaea) 8
    ----White Magic (Magic the Gathering) 7
    ----Red Magic (Magic the Gathering) 7
    ----Chemical X (Powerpuff Girls) 10
    ----Ring of Hefty Spell Casting (Hackmaster) 7

    Daffy, Master of Destruction: (14 Points)
    --Daffy, The Wizard (Looney Tunes: The Wizard) 7
    ----Ring of Mind Blank (D&D 3.5) 7


    Maja, Burner of Harmony
    --Maja the Sky Witch (Adventure Time with Finn and Jake) 2
    ----Element of Harmony: Loyalty (My Little Pony: Friendship is Magic) 3
    ----Element of Harmony: Magic (My Little Pony: Friendship is Magic) 3
    ----Element of Harmony: Kindness (My Little Pony: Friendship is Magic) 3
    ----Element of Harmony: Laughter (My Little Pony: Friendship is Magic) 3
    ----Element of Harmony: Generosity (My Little Pony: Friendship is Magic) 3
    ----Element of Harmony: Honesty (My Little Pony: Friendship is Magic) 3

    VS
    Unexpected Schenanigans

    ImprobabiliTom Servo, the Doom Bringer
    Tom Servo (Mystery Science Theater 3000) 3 & Alchemy Pot Fusion (Dragon Quest Series) 8 (Fusing IID and DG with Tom) + Infinite Improbability Drive (Hitchhiker's Guide to the Galaxy) 10 + Doomgiver (Book of Swords) 9 + Super Skrull Power Engineering: Avengers Set (Original/Marvel) 8 + Red Energeon (TF Prime) 4 + Zettabyte of Internet Data - Fiction and Multimedia (Real World) 1 + Rabbit's Foot (Supernatural) 2


    Him-Fight, McWarrior of Eternia
    Fighter McWarrior (8Bit Theatre) 6 &Space Worms, Infestation (Futurama) 4 + He-Man's Power Sword (Masters of the Universe) 9 + Velocity 9 (DC) 8 + Noor Stone - Hadya (The 99) 3


    Broketail the Warvern
    Bazil Broketail (Bazil Broketail) 4 & Light Saber (Star Wars) 3 + Super Transformation (Sonic the Hedgehog) 5


    The Strangefate Brotherhood
    Doctor Strangefate (Amalgam Comics) 10 & Consumption of Space Whale Meat (DC) (Speed Default) 9 + Aviarius’s Power Staff w/ Team Go Powers (Kim Possible) 8 + Banshee (Marvel) 6 + Gauntlet of Altwaal (Crossgen: The First) 9 + Blue Magic (Magic the Gathering) 7


    Part 1: Ladadada I’m going bury you in the ground, Ladadadadada I’m going to bury you in my sound.

    Hmmmm… Well given everyone has gear to block rays, I’m not sure how good Marceline’s equipment will be here. So she may be most useful in turning invisible, flying around to the other side and the turning into something big and frightening to draw their fire.

    Part 2: Dragon vs. Dragon.

    Liliana of course starts off by reviving the Dragon and the Horse. Then she sends them to destroy the defenders between her and Strange Fate. She can call on a few more allies to rip the spells out of his brain and her cruelty will rip far more from him each time he or she acts. She will enjoy the cruelty and suffering as she grinds Strangefate down to paste with her armies of the undead and powerful mindbreaking effects.


    Part 3: There was a great big flash, everything just changed

    Dani decides that despite being a cartoon girl, she has had quite enough of cute puppies for a while and decides to just telekineticly grab some dudes and chuck them into things/other people. It’s fun!! And she can use her ghost blasts at the same time, so it’s a two-fer!

    Part 4: CRAB LEGS!!
    Flonne (who has been studying her magic a bit more after last match’s massacre) found a more peaceful way of eliminating them as a threat. Mass mind control! Everyone will be sharing the love in no time! Of course there’s a few… swords that need to be dealt with as well. Fortunately her Spark and holy powers have granted her the authority to Revoke Existence for those puny artifacts.

    Specifically she needs to take out Doomgiver and He-Man’s sword. Fighter can only block with swords. And Doomgiver MIGHT try to no-sell the Insurrection, so it has to go. If Tom Servo goes down with it, well that’s the penalty he gets for fusing himself with his items rather than equipping them like a normal M:tG creature. She COULD still remove him from existence if he wasn’t fused with it, but she wouldn’t need to as he’d be working for her. I will point out that exile is the kind of things you use when you have immortal Gods pissed off at you and you want to kill them, or the Great Old Ones decide you’d be a nice snack. So unless Doomgiver has feats of blocking the unblockable and surviving the unsurvivable, it won’t be stopping Flonne.

    This of course leaves her only rival in power, the other Planeswalker, Dr. Strangefate. Fortunately the 9999 spells per action thing ought to swiftly overwhelm his ability to counterspell ( and all the “counter unless your opponent pays X more mana” type spells are not much of a hinderence as she can throw more mana into it. She’s a Disgaea girl, she has power to spare.

    When she invites all her friends to play, they should be able to overwhelm Strangefate’s defenses and inherent planeswalker toughness on raw damage (as well as esoteric effects).

    Part 5: Beware His Power! UNSPEAKABLE POWER!!

    Subtlety is for mages that don’t have enough power on hand to stop time and mow all his foes down with curtains of fire. Daffy has no need for such as he can totally do that.

    Part 6: That’s Right, he was a Weenus

    Maja flies over to Fighter and starts verbally berating him, while treating him like a servant. Fighter, conditioned from decades of hanging out with Black Mage will see this as the sign of being BEST FRIENDS and will mentally slot her in as the new Black Mage, making him want to stay on my team and helping Maja out. If he does turn on her, she can use the Love and Caring in the Elements to pop his head like a grape. Especially after Flonne blows up his sword so he can’t block anymore.


    All the standard disclaimers about how my dudes are awesome and can totally adapt on the fly.
    Original join date: 11/23/2004
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  3. #3
    Invincible Jersey Ninja Tami's Avatar
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    Team Dalak

    Arena Notes –

    In Undertown it's going to be a very Dimir sort of place, meaning plenty of Blue/Black Mana to go around. But the main thing is that in order to not ring themselves out the Dragon/Horse are going to be buried up to there eyebrows at least or laying down with cramped style. There's not going to be room for massive armies of summons, and lack of line of sight will require searching to target anything first.

    First Moves –

    Tom Servo is expecting an attempt to overwhelm him, so he's going have the calculations ready to empower and use a simple trick that regular old Finite Improbability Drives pull off – transfer all non-underclothing items 10 feet diagonally up S-SW away from all females within a few miles. Not only will this cause a chunk of Chicago to go nuts and possibly disturb some underdwellers, but it will get rid of Flonne's Ring and Dani/Marcelene's nasty equipment while likely to embarass/distract the entire team. When he activates the drive to do so (First thought) he will appear 100m behind the Dead Ladies in another tunnel where he clones 20 more Toms. One each will engage with the folks on Team Munch, either conversing while avoiding/responding to attacks or simply riffing them into unthinking rage. Tom knows all there is to know about everyone fictional, so he will know how to get to them one way or another. (Daffy can get caught up in a Duck/Rabbit Season-like argument loop, Marceline can get Tom's Fan-Gushing and complements, etc). The other 14 will be split as follows: 2 per ally running defense and 4 to go with each group of brothers to random spots in the tunnels out to the sides.

    Dr. Strangefate's got to quickly send out a omnidirectional painful burst of telepathy avoiding his allies ("ASK PERMISSION!") in order to at the least slow the enemies/Flonne down just the tiniest bit to get Common Courtesy cast post haste, followed up by the instant-cast & overloaded Mizzium Skin. Of course if Flonne doesn't cast any Split Second spells then she'll set off Chuck's Trap Card eliminating the magic outright (Or any foe casting 3 spells throughout the match) and wind up confused/enraged that something could stop her new epic combo of love/power delaying her response. Everyone else casting should feel similar shock seeing as said Trap and Auto-Counter will be stymieing them along with all the other counters & redirections he can unleash if those fail. With those defenses up the magical might of the Ladies of the Dead is pretty much shut down for a little while at the least, not that Chuck needs much time to clone a dozen brothers, activate his now fully-functional precog, and give Fighter & Bazil some protective wings. At that point there are enough of him to counter anything even planeswalker abilities and the like as well as go on the offensive with spells like Blustersquall and Cyclonic Rift (Overloaded of course), or one of the many ways Blue has of dumping permanents/artifacts on top of the other stuff a Super Psychic Supreme Lord of Order can unleash. To be more specific on the clones: 4 stick with Chuck to rain down magical & mental meyhem, while 8 split up into 2 groups and head off with Toms to use them as focuses to unleash larger scale stuff and a few Suicide Toms prepared to dump them to the last femtosecond of dying fictional universes.

    Him-Fight & Bazil have a pretty simple go of it this week: Team up on all the monsters and casters. Assuming that some other than the gruesome twosome get summoned somehow seems prudent, so these guys will be taking it to the enemy. Fighter's experience with killing Dragons is pretty exceptional assuming they don't talk to him, and Bazil's got issues with winged dragons and likes to eat horse. Both have enhanced and now suitably epic weaponry to deal with the Dracozombie and the Rotten Trojan.with the durability and defenses to resist what they can unleash. Fighter should be able to block anything magical that could bypass their defenses for him and Bazil after all. They'll trash pretty much everything that gets in their way mind you, but the huge monsters are the target they think will be most fun to take down first.

    Follow Up –

    Now, if somehow both Servo and Strangefate fail in blocking the massive magical tsunami that this enemy will unleash there's likely to be Exiles and such in the mix, but the good news is they can both come back from such dumping or create clones to do so and bust them free. Fighter should be able to block much with his amping, but with just him and Bazil up against the whole of Team Munch they won't last long which is why the other 2 know they need to do so quickly. Nicol Bolas has proved that dueling planeswalkers fighting with time can react from within another's Time Stop vs Teferi, so even that won't stop Charlie coming back with Brothers to unleash swarms of surprise spells & psi (Cloning enemies to have them fight is a good one). Tom can also just start using the Drive willy-nilly to cause major disruptions in order to allow my team to regroup as best they can during the madness.

    Contingencies/Notes –

    -My team will work together to react to any unexpected 'porting/misdirection/forms of attack/time or D dumps/deaths & injuries/etc at the best of their abilities. They will use their abilities without holding back, as fast as possible, and above all as strategically as possible. No one on this team is tactically stupid anymore. A Mind Link will be created as quickly as feasible to ensure that Hadya's info, the benefits of PreCog, and changes to any plans will be shared easier.

    -In case Munchy decides to just obliterate everything suspecting my counter-strategy, Chuck can easily Phase out the team temporarily with Blue magic or maybe something Strange (Not a ring out as they are nowhere, yet still explicitly on 'the battlefield' by Magic rules). Of course it can't resist Chuck's Trap Card.

    -Remember that each of the magic cards above are boosted by the Gauntlet, making them that much more effective against magic stronger than your average planeswalker can dish out. Also I cannot find anything limiting the spells granted to only tournament legal ones for the Magic spellset items, but just in case Common Courtesy is legal for Un-set Tournaments which is a overlooked block tourney but one that exists.

    -If Chuck is asked permission for any spell, he will allow it through Common Courtesy but counter it another way. Asking needs to be done for each individual casting, but asking yourself for permission and granting it is a quick thought to make for all the Brothers.

    -An interesting thing to note is that a silver golem character named Karn was a full Planeswalker despite having no spark at first due to having vastly powerful artifacts within him including a planar travel drive. Considering how vastly powerful Tom's 'planar' drive is on top of his own magical goodies & Skrullness he should count just the same. Of course if he doesn't Strangefate would know and so give him defenses against Artifact killers n'such.

    -Between Magic, Psi, Shroud/Hexproof blocking overshadowing, and the fact that Ghosts can be hit with swords in Final Fantasies, even Dani isn't going to be able to avoid everything being unleashed, even if she still had her new toys. Coincidentally the only thing giving her the speed to compete is her suit. Funny coinsidence that

    -Any Underfolk upset by the Telepathy or Tom's trick will need to be very fast to get involved in any fight, but if they do they'll be dumped, mind controled, time-frozen, or otherwise taken care of.
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  4. #4
    Postin' since Aug '05 Dalak's Avatar
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    Quote Originally Posted by Tami View Post
    Part 1: Ladadada I’m going bury you in the ground, Ladadadadada I’m going to bury you in my sound.

    Hmmmm… Well given everyone has gear to block rays, I’m not sure how good Marceline’s equipment will be here. So she may be most useful in turning invisible, flying around to the other side and the turning into something big and frightening to draw their fire.

    Part 3: There was a great big flash, everything just changed

    Dani decides that despite being a cartoon girl, she has had quite enough of cute puppies for a while and decides to just telekineticly grab some dudes and chuck them into things/other people. It’s fun!! And she can use her ghost blasts at the same time, so it’s a two-fer!
    Well these guys are unequipped anyway and need to find their targets first, so I don't see how they can hope to stop the Onslaught.

    Part 2: Dragon vs. Dragon.

    Liliana of course starts off by reviving the Dragon and the Horse. Then she sends them to destroy the defenders between her and Strange Fate. She can call on a few more allies to rip the spells out of his brain and her cruelty will rip far more from him each time he or she acts. She will enjoy the cruelty and suffering as she grinds Strangefate down to paste with her armies of the undead and powerful mindbreaking effects.

    Part 4: CRAB LEGS!!
    Flonne (who has been studying her magic a bit more after last match’s massacre) found a more peaceful way of eliminating them as a threat. Mass mind control! Everyone will be sharing the love in no time! Of course there’s a few… swords that need to be dealt with as well. Fortunately her Spark and holy powers have granted her the authority to Revoke Existence for those puny artifacts.

    Specifically she needs to take out Doomgiver and He-Man’s sword. Fighter can only block with swords. And Doomgiver MIGHT try to no-sell the Insurrection, so it has to go. If Tom Servo goes down with it, well that’s the penalty he gets for fusing himself with his items rather than equipping them like a normal M:tG creature. She COULD still remove him from existence if he wasn’t fused with it, but she wouldn’t need to as he’d be working for her. I will point out that exile is the kind of things you use when you have immortal Gods pissed off at you and you want to kill them, or the Great Old Ones decide you’d be a nice snack. So unless Doomgiver has feats of blocking the unblockable and surviving the unsurvivable, it won’t be stopping Flonne.

    This of course leaves her only rival in power, the other Planeswalker, Dr. Strangefate. Fortunately the 9999 spells per action thing ought to swiftly overwhelm his ability to counterspell ( and all the “counter unless your opponent pays X more mana” type spells are not much of a hinderence as she can throw more mana into it. She’s a Disgaea girl, she has power to spare.

    When she invites all her friends to play, they should be able to overwhelm Strangefate’s defenses and inherent planeswalker toughness on raw damage (as well as esoteric effects).

    Part 5: Beware His Power! UNSPEAKABLE POWER!!

    Subtlety is for mages that don’t have enough power on hand to stop time and mow all his foes down with curtains of fire. Daffy has no need for such as he can totally do that.
    These wizards are quite perturbed. Chuck's Trap Card wasn't thought of, which can exile (Good description) all the magic spells thrown out by Lilliana, Flonne, Daffy, and anything by Maja. Nor was Common Courtesy, which is a wonderful Auto-Counter for the unwary. Also while Exile spells are powerful, Doomgiver doesn't need to be immune to it to redirect it as Blue Magic redirects stuff all the time. Now as Tom isn't stopped from thinking since it will take time to target him (nor is any initial offense like Chuck's TP wave even considered), Flonne has lost her ring and Daffy is drooling at all the scantily clad ladies.

    Oh, Dragon Quest Pot Fusions don't work like that. The sword isn't 'There but inside Tom' it is Tom. The Foot is just sitting there inside him, but the Sword & Drive being part of him gives him good odds of being a Planeswalker and thus immune to the Artifact killing.

    Part 6: That’s Right, he was a Weenus

    Maja flies over to Fighter and starts verbally berating him, while treating him like a servant. Fighter, conditioned from decades of hanging out with Black Mage will see this as the sign of being BEST FRIENDS and will mentally slot her in as the new Black Mage, making him want to stay on my team and helping Maja out. If he does turn on her, she can use the Love and Caring in the Elements to pop his head like a grape. Especially after Flonne blows up his sword so he can’t block anymore.
    A) Fighter has his standard equipment swords on top of He-Man's, so he's still able to block. B) Bazil is partnered with Fighter, and won't let him get bulled so easily - Sword Powered Dragons who Wield Swords & Laser Swords > Witch Girls in Fighter's mind.




    With Tom unequipping the Ladies and Strangefate countering them long enough to get his Brotherhood going, I see nothing stopping my team's actions from snowballing into victory, but the peanut gallery should feel free to point out any flaws in my assumptions. I might disagree with them but please point them out.

  5. #5
    E-Liter3K Scoped Headshot The MunchKING's Avatar
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    Noooooooooooo..l. I had this big long reply written up, and then when I tried to backspace, my browser took me back and I lost it.

    Now I have to go to work so I will have to reply tomorrow.

    Short version: The counterspell doesn't work that well, the Unhinged and Unglued cards are joke cards and aren't canon, and where the heck is Charles getting infinite Mana from??

    Flonne has billions of mana because she has billions of SP. Chuck doesn't have a bottomless resevior of magic so infinite casting of counterspells and all the best/most expensive control spells aren't feasible.
    The MunchKING is Back! And he is AWSOME!

  6. #6
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    Quote Originally Posted by The MunchKING View Post
    Flonne has billions of mana because she has billions of SP. Chuck doesn't have a bottomless resevior of magic so infinite casting of counterspells and all the best/most expensive control spells aren't feasible.
    At a guess, he is casting from his own vast (presumably Strange/Fate scale) magic reserves, multiplied by the fancy glove that multiplies his raw power several times over.

  7. #7
    Postin' since Aug '05 Dalak's Avatar
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    Quote Originally Posted by The MunchKING View Post
    Noooooooooooo..l. I had this big long reply written up, and then when I tried to backspace, my browser took me back and I lost it.

    Now I have to go to work so I will have to reply tomorrow.

    Short version: The counterspell doesn't work that well, the Unhinged and Unglued cards are joke cards and aren't canon, and where the heck is Charles getting infinite Mana from??

    Flonne has billions of mana because she has billions of SP. Chuck doesn't have a bottomless resevior of magic so infinite casting of counterspells and all the best/most expensive control spells aren't feasible.
    Quote Originally Posted by Estrecca View Post
    At a guess, he is casting from his own vast (presumably Strange/Fate scale) magic reserves, multiplied by the fancy glove that multiplies his raw power several times over.
    The Mindbreak Trap is FREE if an opponent casts 3 or more spells in one turn on top of that. Casting 9999 spells at the same time should definitely count, and as it Exiles the spells rather than Counters them means even uncounterable spells are kaput.

    Munchy, can you point out where it says "No Unglued/Unhinged cards" for the Magic sets, I couldn't find anything.

  8. #8
    E-Liter3K Scoped Headshot The MunchKING's Avatar
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    Let's try this again...

    Quote Originally Posted by Tami View Post
    In Undertown it's going to be a very Dimir sort of place, meaning plenty of Blue/Black Mana to go around. But the main thing is that in order to not ring themselves out the Dragon/Horse are going to be buried up to there eyebrows at least or laying down with cramped style. There's not going to be room for massive armies of summons, and lack of line of sight will require searching to target anything first.
    Or they bust out of the flimsy building holding them down.

    Tom Servo is expecting an attempt to overwhelm him, so he's going have the calculations ready to empower and use a simple trick that regular old Finite Improbability Drives pull off – transfer all non-underclothing items 10 feet diagonally up S-SW away from all females within a few miles.
    Really? Even regular improbability drives did that? Feats?

    Not only will this cause a chunk of Chicago to go nuts and possibly disturb some underdwellers, but it will get rid of Flonne's Ring and Dani/Marcelene's nasty equipment while likely to embarass/distract the entire team.
    Unfortunately for him, Flonne's reactions to far lesser embarrassments tended towards "murder the robot involved". And she LIKED that guy. You're liable to push her to the "beyond caring about the consequences" mode.

    Dr. Strangefate's got to quickly send out a omnidirectional painful burst of telepathy avoiding his allies ("ASK PERMISSION!") in order to at the least slow the enemies/Flonne down just the tiniest bit to get Common Courtesy cast post haste, followed up by the instant-cast & overloaded Mizzium Skin.
    Unglued/Unhinged in non-canon, as I mentioned, and hexproof only stops targeted spells. It doesn't stop a mass betrayal. And it doesn't stop giant Zombie Dragons.

    Of course if Flonne doesn't cast any Split Second spells then she'll set off Chuck's Trap Card eliminating the magic outright (Or any foe casting 3 spells throughout the match) and wind up confused/enraged that something could stop her new epic combo of love/power delaying her response. Everyone else casting should feel similar shock seeing as said Trap and Auto-Counter will be stymieing them along with all the other counters & redirections he can unleash if those fail.
    Here's the thing, you can only exile spells when they are on the stack. So that means you Either allow that Flonne is getting off her 9999 spells an action, in which case you can block one block of those with that spell, or you only get to kill one spell per casting.


    even planeswalker abilities and the like as well as go on the offensive with spells like Blustersquall and Cyclonic Rift (Overloaded of course),
    Aside from the "how is he getting that much mana" question, I'll point out Lilliana anticipated this and is torturing those spells (and his counterspells) out of his brain.

    Also the phasing thing only works on one thing per casting, and if he's phasing out his blockers, he's leaving himself open to giant beast rush.

    Him-Fight & Bazil have a pretty simple go of it this week: Team up on all the monsters and casters.
    Looks like we've got ourselves a good old fashioned "heroes vs. Monster" fight. Unfortunatly those don't tend to go well when the Dragon is big enough to make Godzilla look like an ant and was handling tougher things than Chaos back BEFORE it got enhanced.

    Bazil's got issues with winged dragons and likes to eat horse.
    UNDEAD horse?

    Fighter should be able to block anything magical that could bypass their defenses for him and Bazil after all. They'll trash pretty much everything that gets in their way mind you, but the huge monsters are the target they think will be most fun to take down first.
    Not without swords they won't.

    Now, if somehow both Servo and Strangefate fail in blocking the massive magical tsunami that this enemy will unleash there's likely to be Exiles and such in the mix, but the good news is they can both come back from such dumping
    Which is why I skipped the "Banishing" type Exiles and went straight for "Revoke Existence" types.

    A Mind Link will be created as quickly as feasible to ensure that Hadya's info, the benefits of PreCog, and changes to any plans will be shared easier.
    Oh GOOD!! Lillian's tortures will now wreck EVERYONE on your team's brains!

    -Remember that each of the magic cards above are boosted by the Gauntlet, making them that much more effective against magic stronger than your average planeswalker can dish out. Also I cannot find anything limiting the spells granted to only tournament legal ones for the Magic spellset items, but just in case Common Courtesy is legal for Un-set Tournaments which is a overlooked block tourney but one that exists.
    It's like saying "let's use PreCrisis Superman" if I buy Superman, or "Let's use that one What-If where Aunt May was a Herald of Galactus" if I buy Aunt May. If the Parent companies say it's non-canon, you can't just use that to get more power in a league battle.

    Also, if you can do that I can retcon-in an army of Super powered rocket slugs the turn BEFORE their summoned and crank all my dudes to ∞/∞ monsters. SO let's just stick with game-legal cards, Okay?

    -An interesting thing to note is that a silver golem character named Karn was a full Planeswalker despite having no spark at first due to having vastly powerful artifacts within him including a planar travel drive.
    I think that Urza sacrificed his Life-force into the drive and THAT Gave Karn the soul and Spark he needed to be a Planes walker.

    Quote Originally Posted by Dalak View Post
    These wizards are quite perturbed. Chuck's Trap Card wasn't thought of, which can exile (Good description) all the magic spells thrown out by Lilliana, Flonne, Daffy, and anything by Maja.
    Only when it's on the stack. It's not an "Auto-stop all spells" Enchantment. He has to cast it everytime he wants to use it.

    Also Daffy and Maja's powers are more like the Abilities of Wizard creatures.

    Nor was Common Courtesy, which is a wonderful Auto-Counter for the unwary.
    Hence why it's non-canon.

    Also while Exile spells are powerful, Doomgiver doesn't need to be immune to it to redirect it as Blue Magic redirects stuff all the time.
    To bad Chuck is too busy being trampled and tortured to properly shield.

    Oh, Dragon Quest Pot Fusions don't work like that. The sword isn't 'There but inside Tom' it is Tom. The Foot is just sitting there inside him, but the Sword & Drive being part of him gives him good odds of being a Planeswalker and thus immune to the Artifact killing.
    Not unless Karn came and sacrificed his Spark or something.



    A) Fighter has his standard equipment swords on top of He-Man's, so he's still able to block.
    Oh no! I'll just have to throw MORE artifact removal at him.

    B) Bazil is partnered with Fighter, and won't let him get bulled so easily - Sword Powered Dragons who Wield Swords & Laser Swords > Witch Girls in Fighter's mind.
    Who did he listen to? Swordopolis, the living embodiment of all that is SWORD or Black Mage?


    With Tom unequipping the Ladies and Strangefate countering them long enough to get his Brotherhood going, I see nothing stopping my team's actions from snowballing into victory, but the peanut gallery should feel free to point out any flaws in my assumptions. I might disagree with them but please point them out.
    Tom will have trouble unequipping anything if he's had his existence revoked. :P

    Quote Originally Posted by Dalak View Post
    The Mindbreak Trap is FREE if an opponent casts 3 or more spells in one turn on top of that. Casting 9999 spells at the same time should definitely count, and as it Exiles the spells rather than Counters them means even uncounterable spells are kaput.
    It exiles spells on the stack, so It can only kill one thing at a time, You can't have infinite casts of one spell in your head, especially with Lilliana ripping them away.

    But what you're ignoring is everytime another planeswalker does something (except iterrupts and things that act like interrupts obviously) it counts as their turn. Thus while you may be able to counter Flonne's for free (MAYBE), Lilliana will cost you a fortune to slow down, especially when she switches to abilities.

    Munchy, can you point out where it says "No Unglued/Unhinged cards" for the Magic sets, I couldn't find anything.
    The very site you linked to says "•This card is not legal in any format"
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    Postin' since Aug '05 Dalak's Avatar
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    In regards to Common Courtesy, the official Gatherer legality link. "Format: Un-Sets Legality: Legal"

    As for Mindbreak Trap, it is specific in that it says "Exile any number of target spells", not just 1. Blue Magic also has a long history of stuff like this to get around only having 4x copies of spells that I never thought was an issue for Planeswalkers compared to Players of the card game.

    This is a general response for all the card-based stuff.

    Quote Originally Posted by The MunchKING View Post
    Or they bust out of the flimsy building holding them down.
    Which rings them out, as they are above Undertown in Chicago now.

    Really? Even regular improbability drives did that? Feats?
    Finite Improbability Generators did the underclothes of the hostess in the link for the IID. Though if you'll insist I'll get the page number from the omni-book I have of the Guide books now.

    Unfortunately for him, Flonne's reactions to far lesser embarrassments tended towards "murder the robot involved". And she LIKED that guy. You're liable to push her to the "beyond caring about the consequences" mode.
    Finding Tom would distract her from anything Chuck is doing, and doesn't avoid the Trap yet either.

    Aside from the "how is he getting that much mana" question, I'll point out Lilliana anticipated this and is torturing those spells (and his counterspells) out of his brain.

    Also the phasing thing only works on one thing per casting, and if he's phasing out his blockers, he's leaving himself open to giant beast rush.
    Lilliana is a slow slug compared to Strangefate and Flonne, let alone the rest of my team. She's not doing a thing at the kids table before the adults have had their turns.

    BTW that phasing card was an example of the magic, there are several cards that phase all creatures out.

    Looks like we've got ourselves a good old fashioned "heroes vs. Monster" fight. Unfortunatly those don't tend to go well when the Dragon is big enough to make Godzilla look like an ant and was handling tougher things than Chaos back BEFORE it got enhanced.
    Because He-Man really was always stymied by big monsters, before he was Fighter riding Bazil with Zephid's Embrace and a history of exploding dragons while going at the speed cap.

    UNDEAD horse?
    Who said it was old and rotten, the corpse could be an hour old just as easily.

    Oh GOOD!! Lillian's tortures will now wreck EVERYONE on your team's brains!
    Slower than molasses and caught up with the Onslaught of Strangefates by then

    It's like saying "let's use PreCrisis Superman" if I buy Superman, or "Let's use that one What-If where Aunt May was a Herald of Galactus" if I buy Aunt May. If the Parent companies say it's non-canon, you can't just use that to get more power in a league battle.

    Also, if you can do that I can retcon-in an army of Super powered rocket slugs the turn BEFORE their summoned and crank all my dudes to ∞/∞ monsters. SO let's just stick with game-legal cards, Okay?
    See Above, and you can't just retcon in a strategy like that without something even hinting at it in your strat. Also I don't think it's immune to countering or Exile.

    I think that Urza sacrificed his Life-force into the drive and THAT Gave Karn the soul and Spark he needed to be a Planes walker.

    Not unless Karn came and sacrificed his Spark or something.
    I'm pretty sure the Drive can do anything a mid-tier planeswalker could do, and I thought it took Venser sacrificing his spark to give it to Karn and he just had the powerstone eyes of Urza in him til then.

    To bad Chuck is too busy being trampled and tortured to properly shield.
    I meant that Doomgiver could redirect it as opposed to directly opposing it. It's not Shieldbreaker after all, and had Bats bite/eat themselves somehow.

    Oh no! I'll just have to throw MORE artifact removal at him.
    Uh uh uh . . . uh uh uh . . . . you forgot to say the magic word . . . uh uh uh

    Who did he listen to? Swordopolis, the living embodiment of all that is SWORD or Black Mage?
    And here Bazil is his new best friend, where this lady is a stranger and he knows she is an enemy and is specifically on his list to battle.


    Tom will have trouble unequipping anything if he's had his existence revoked. :P
    His drive works in a nothingth of a second once the computer that runs the Drive thinks "On", while Flonne's got to find him (While fighting off the TP wave and then trying get Magic through Chuck) before she can even try to target him. I'm not liking her chances.

    It exiles spells on the stack, so It can only kill one thing at a time, You can't have infinite casts of one spell in your head, especially with Lilliana ripping them away.

    But what you're ignoring is everytime another planeswalker does something (except iterrupts and things that act like interrupts obviously) it counts as their turn. Thus while you may be able to counter Flonne's for free (MAYBE), Lilliana will cost you a fortune to slow down, especially when she switches to abilities.
    See Above for Trap specifics, Card Issues and Lilliana Speed Issues. Also I'd assume they have all cards "in hand" or there's no way Flonne could cast 9999 anythings.

    The very site you linked to says "•This card is not legal in any format"
    I fixed that with the most-official Gatherer link.

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    E-Liter3K Scoped Headshot The MunchKING's Avatar
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    Quote Originally Posted by Dalak View Post
    In regards to Common Courtesy, the official Gatherer legality link. "Format: Un-Sets Legality: Legal"

    As for Mindbreak Trap, it is specific in that it says "Exile any number of target spells", not just 1. Blue Magic also has a long history of stuff like this to get around only having 4x copies of spells that I never thought was an issue for Planeswalkers compared to Players of the card game.
    Well YES, but it's only a spell until it resolves. And most people cast their spells one at a time, Flonne only casts 9999 because she can. Hence why I was saying you can't just say "it counters everything", because in general it's more like Lilliana casts one revival spell, it resolves, then she casts another, it resolves, then she summons her allies, whatever. So "any number of spells" means "any number of cards that are spells right now".

    Which rings them out, as they are above Undertown in Chicago now.
    They're still in the undertown, they are just in the Overtown too.

    You tried to use phasing, don't claim I can't get away with being in multiple places because of size.


    Finite Improbability Generators did the underclothes of the hostess in the link for the IID. Though if you'll insist I'll get the page number from the omni-book I have of the Guide books now.
    Well I'd say that's orders of magnitude smaller than what you're trying to do, but Tom does have some pretty hefty computing power behind him now...

    *glares at the items suspiciously* Doesn't he?

    Finding Tom would distract her from anything Chuck is doing, and doesn't avoid the Trap yet either.
    Hence why I showed a card for the world burning.

    And if Chuck, Liliana, and Flonne are all at 1 HP, I'm guessing the team that can bring back the dead as minions, and heal themselves back up to full health are going to have the better shot at kick the other guy around.

    BTW that phasing card was an example of the magic, there are several cards that phase all creatures out.
    That still would leave you open to a blitz. And those cards don't work on planeswalkers so Chuck would still be eating whatever we do.


    Because He-Man really was always stymied by big monsters, before he was Fighter riding Bazil with Zephid's Embrace and a history of exploding dragons while going at the speed cap.
    Oh I'm sorry, when was the last time he faced one the size of Eternia?

    Also Fighter exploded much weaker dragons than a Great Wyrm Prisimatic Dragon. That thing could wade through The entire Fighter roster without trouble BEFORE it got Giantized. Much less before Lilliana boosted it with zombie powers.

    Who said it was old and rotten, the corpse could be an hour old just as easily.
    Undeath still makes everything taste nasty.


    See Above, and you can't just retcon in a strategy like that without something even hinting at it in your strat. Also I don't think it's immune to countering or Exile.
    If you are going to cheat, I can cheat harder.

    Fine. If we're playing by "it's legal in Unhinged", a hundred Rocket Powered Turbo Slugs retroactively show up the turn BEFORE Flonne summons them, so they can't be countered or exiled as spells, Gleemax refuses to let you counter any of our powers or abilities, Flonne taps the Mox Lotus, Summons a Mirror Entity and uses it's ability to make all our dudes ∞/∞ creatures with all creature types. Enjoy the retcon-blitz burn.

    Edit and it was there in my strat, read the last line. Flonne is both awesome, and if you're changing the rules, she can adapt on the fly.



    I'm pretty sure the Drive can do anything a mid-tier planeswalker could do, and I thought it took Venser sacrificing his spark to give it to Karn and he just had the powerstone eyes of Urza in him til then.
    Venser? Alright. It's been a while since I read the wiki about it. Whichever. The point was it took a planeswalker sacrificing his spark, not just a cool engine.

    I meant that Doomgiver could redirect it as opposed to directly opposing it. It's not Shieldbreaker after all, and had Bats bite/eat themselves somehow.
    Well it can't once it's had it's existence severed.

    Uh uh uh . . . uh uh uh . . . . you forgot to say the magic word . . . uh uh uh
    Cheater?

    Besides, Charles lost when he was devoured by Super-Haste slugs. His spells are no longer around to hinder me.


    And here Bazil is his new best friend, where this lady is a stranger and he knows she is an enemy and is specifically on his list to battle.
    Because being it that slot was SO bad for Garland, Chaos, or any other villain that talked to Fighter instead of fighting him.



    His drive works in a nothingth of a second once the computer that runs the Drive thinks "On", while Flonne's got to find him (While fighting off the TP wave and then trying get Magic through Chuck) before she can even try to target him. I'm not liking her chances.
    Again, magic in Magic tends to have "Interdimensional" ranges, when a Planeswalker is in a serious fight.


    See Above for Trap specifics, Card Issues and Lilliana Speed Issues. Also I'd assume they have all cards "in hand" or there's no way Flonne could cast 9999 anythings.
    Well yes... I guess that's a thing, but the point is there are rules in normal Magic that you can't have more than four of the same card unless it's a Basic land or the card says so. That's why when I say I want to exile LOTS of people, I provided lots of different exiles. When I say summon an Angel Army, I don't just say summon 9999 Serra Avatars, I put the Magic thing to show all red/white Angels.

    So you can't use that same Exile all spells card to stop EVERYTHING, you have to vary it up if you're going to even pretend you're following the rules.



    I fixed that with the most-official Gatherer link.
    Fine rocket slugs retcon-ate Charles the turn before they were actually summoned. They don't use the stack, and aren't cast so no counters or exile. Everyone on my team has infinite strength, infinite toughness and all creature types and all your spells and abilities target who Gleemax wants. Cheaters DO prosper I guess, and I cheated better.
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    Postin' since Aug '05 Dalak's Avatar
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    Quote Originally Posted by The MunchKING View Post
    Well YES, but it's only a spell until it resolves. And most people cast their spells one at a time, Flonne only casts 9999 because she can. Hence why I was saying you can't just say "it counters everything", because in general it's more like Lilliana casts one revival spell, it resolves, then she casts another, it resolves, then she summons her allies, whatever. So "any number of spells" means "any number of cards that are spells right now".
    When someone is specified to cast one spell, let it resolve, and then cast another . . . then that is what they do. Not when you suddenly need them to and decide to throw it in later.

    Just like I can point to a link to a counter for Planeswalker Abilities in my strat and the Un-Set Legality of Common Courtesy.

    They're still in the undertown, they are just in the Overtown too.

    You tried to use phasing, don't claim I can't get away with being in multiple places because of size.
    Phasing says they don't leave the Battlefield in the link I provided, what's your excuse for adding stuff you just made up afterwards?

    Well I'd say that's orders of magnitude smaller than what you're trying to do, but Tom does have some pretty hefty computing power behind him now...

    *glares at the items suspiciously* Doesn't he?
    As the whole Drive is part of him, not just the generator part . . yup.

    That still would leave you open to a blitz. And those cards don't work on planeswalkers so Chuck would still be eating whatever we do.
    The Phasing trick was to avoid the boardwipe, and Lilliana reanimates stuff first along with her lack of speed preventing her from Blitzing.


    If you are going to cheat, I can cheat harder.

    Fine. If we're playing by "it's legal in Unhinged", a hundred Rocket Powered Turbo Slugs retroactively show up the turn BEFORE Flonne summons them, so they can't be countered or exiled as spells, Gleemax refuses to let you counter any of our powers or abilities, Flonne taps the Mox Lotus, Summons a Mirror Entity and uses it's ability to make all our dudes ∞/∞ creatures with all creature types. Enjoy the retcon-blitz burn.

    Edit and it was there in my strat, read the last line. Flonne is both awesome, and if you're changing the rules, she can adapt on the fly.
    So, pulling out Artifacts you can't use (Colorless is a different set) because your guys adapt to cast this stuff instead of what you've written them to do is definitely cheating as you say it is.

    Using a spell as intended, as described in the strategy I wrote: not cheating.

    Venser? Alright. It's been a while since I read the wiki about it. Whichever. The point was it took a planeswalker sacrificing his spark, not just a cool engine.
    He was a Planeswalker before the Mirrodin troubles when Venser did his thing, I read about it in the books leading up to the Mending. He had no 'spark' then.


    Cheater?

    Besides, Charles lost when he was devoured by Super-Haste slugs. His spells are no longer around to hinder me.
    *sigh* the Blustersquall I had him plan to use in my strat stops them all even assuming your made-up tactic got off the ground.


    Because being it that slot was SO bad for Garland, Chaos, or any other villain that talked to Fighter instead of fighting him.
    Because in this case Fighter totally has a cranky Battledragon to interrupt them with a sword, assuming Maja is fast enough to get in their way in the first place.



    Again, magic in Magic tends to have "Interdimensional" ranges, when a Planeswalker is in a serious fight.
    Target = Target, but you'd rather have her murder most of your own team to take out one Robot.


    Well yes... I guess that's a thing, but the point is there are rules in normal Magic that you can't have more than four of the same card unless it's a Basic land or the card says so. That's why when I say I want to exile LOTS of people, I provided lots of different exiles. When I say summon an Angel Army, I don't just say summon 9999 Serra Avatars, I put the Magic thing to show all red/white Angels.

    So you can't use that same Exile all spells card to stop EVERYTHING, you have to vary it up if you're going to even pretend you're following the rules.
    I don't. Common Courtesy is an Auto-Counter, I link to an Ability Counter, and describe him working with 4 of his brothers to unleash magical and mental meyhem as well. How is everyone but Daffy doing for Psi defense?



    You munckin, and I munchkin. It's not cheating to list a card, show it's legal, and then expect the character in the strat to use it. It is cheating to claim the use of cards you couldn't count regardless to come up with something totally unmentioned in your strat which I've shown my guy can shut down anyway with something also directly mentioned in my strat.

    Now I go to bed and hopefully will Force Awaken on the morrow.

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    Quote Originally Posted by Dalak View Post
    In regards to Common Courtesy, the official Gatherer legality link. "Format: Un-Sets Legality: Legal"
    ...Ugh, Unglued was never canon in MTG, I'm iffy on that being casted. Also, it's an enchantment which means that any instants that Munch cast would get through first as a player can respond to a spell with an instant and the instant hits first.
    Quote Originally Posted by Dalak View Post
    As for Mindbreak Trap, it is specific in that it says "Exile any number of target spells", not just 1. Blue Magic also has a long history of stuff like this to get around only having 4x copies of spells that I never thought was an issue for Planeswalkers compared to Players of the card game.

    This is a general response for all the card-based stuff.
    ..That card is weird, and make things complicated. Technically, any permanents and sorcery cards would be immune to that card (unless it's the third one.) As they resolve one at a time and can't be on the stack at the same time, However, Munch casts 9,999 spells at the same time...that's I dunno...

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    Postin' since Aug '05 Dalak's Avatar
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    Quote Originally Posted by Holacik View Post
    ...Ugh, Unglued was never canon in MTG, I'm iffy on that being casted. Also, it's an enchantment which means that any instants that Munch cast would get through first as a player can respond to a spell with an instant and the instant hits first.
    Casting 9999 spells at once (finding targets for the targeted spells she's written to use) isn't going to happen faster than Chuck can think a TP wave or Tom takes that ring away from FLonne, making it much easier for him and his Brothers to keep up any counters. Still, each mage isn't taking turns here (Flonne casts, then Lilliana, then Daffy and so on) so everyone with enough speed will be casting at the same time making their spells vulnerable to one casting of the Trap.

    The Rolodex of all Magic cards makes no distinction, nor do the Magic Color sets. Still, without that ring Common Courtesy isn't necessary as there won't be just one Strangefate for long.

    ..That card is weird, and make things complicated. Technically, any permanents and sorcery cards would be immune to that card (unless it's the third one.) As they resolve one at a time and can't be on the stack at the same time, However, Munch casts 9,999 spells at the same time...that's I dunno...
    All spells on the stack resolve one at a time, but Flonne's trick makes that irrelevant as all are cast at once, and the rule is "Last in, First out" for spells on the stack which is why Counterspelling works in the first place.


    Nothing stops Chuck's TP wave nor Tom's Improbable trick, which will delay all on Team Munch and possibly cripple their main offense. Speed is an issue as well, as none of the powerhouses on Munch's team come close to the cap other than Flonne.

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    Quote Originally Posted by Dalak View Post
    When someone is specified to cast one spell, let it resolve, and then cast another . . . then that is what they do. Not when you suddenly need them to and decide to throw it in later.
    No, that's standard Magic. Unless it's a reaction to another spell (like counterspell), how often have you ever seen anyone cast multiple spells on the same stack?

    Just like I can point to a link to a counter for Planeswalker Abilities in my strat.
    Look Plotwise the fight between Lilliana and Garruck was a hard fought, close run thing that mostly went to Liliana because she had an insanely powerful artifact.

    Normally one on one for Planeswalkers is supposed to be close. Again, how is your guy getting enough juice (and metaphorical cards) to counter two and three other minor mages?

    I mean he isn't any Nicol Bolas, to no-sell a 3 on one handicap match.

    Phasing says they don't leave the Battlefield in the link I provided, what's your excuse for adding stuff you just made up afterwards?
    I "made up" the concept of being to big to fit in a subway.

    YOU heard it here first, people!! The MunchKING made up the Space Time continuum!!


    The Phasing trick was to avoid the boardwipe, and Lilliana reanimates stuff first along with her lack of speed preventing her from Blitzing.
    I meant a blitz in the more conventional "everyone run at the quarterback" sort of way.

    Phasing doesn't save Charles (being a Planeswalker) and with him dead because a giant dragon crushed him, Fighter and Bagon have no Defense.

    So, pulling out Artifacts you can't use (Colorless is a different set) because your guys adapt to cast this stuff instead of what you've written them to do is definitely cheating as you say it is.

    Using a spell as intended, as described in the strategy I wrote: not cheating.
    Using non canon things is cheating. Anyway all magic can be used to get artifacts.


    *sigh* the Blustersquall I had him plan to use in my strat stops them all even assuming your made-up tactic got off the ground.
    Nonsense, they enter play tapped already. So it does two things. Jack and make Charles waste more mana as he gets retroactive slugged to death.

    Because in this case Fighter totally has a cranky Battledragon to interrupt them with a sword, assuming Maja is fast enough to get in their way in the first place.
    Fighter has switched sides over a single sentence before.



    Target = Target, but you'd rather have her murder most of your own team to take out one Robot.
    Target = Target

    Target =/= Line of Sight.



    I don't. Common Courtesy is an Auto-Counter, I link to an Ability Counter, and describe him working with 4 of his brothers to unleash magical and mental meyhem as well. How is everyone but Daffy doing for Psi defense?
    The Usual. Tough, but not immune. The point was you keep saying "exile all spells" when I point out anything less can't keep Flonne down. And you say you can do it for two planeswalkers, one with SIGNIFICANTLY higher states than him, while locking down 3 other dudes.

    I'm saying you have neither the Blue mana, nor enough counterspells to keep doing that.

    You munckin, and I munchkin. It's not cheating to list a card, show it's legal,
    And if it was legal I would say it wasn't cheating.

    and then expect the character in the strat to use it. It is cheating to claim the use of cards you couldn't count regardless to come up with something totally unmentioned in your strat which I've shown my guy can shut down anyway with something also directly mentioned in my strat.
    Blustewind can't do anything and 7 slugs is still more than 20 damage.

    Quote Originally Posted by Holacik View Post
    ..That card is weird, and make things complicated. Technically, any permanents and sorcery cards would be immune to that card (unless it's the third one.) As they resolve one at a time and can't be on the stack at the same time, However, Munch casts 9,999 spells at the same time...that's I dunno...
    Quote Originally Posted by Dalak View Post
    Casting 9999 spells at once (finding targets for the targeted spells she's written to use) isn't going to happen faster than Chuck can think a TP wave or Tom takes that ring away from FLonne, making it much easier for him and his Brothers to keep up any counters. Still, each mage isn't taking turns here (Flonne casts, then Lilliana, then Daffy and so on) so everyone with enough speed will be casting at the same time making their spells vulnerable to one casting of the Trap.
    That's not how M:tG works and you know it.

    The Rolodex of all Magic cards makes no distinction, nor do the Magic Color sets. Still, without that ring Common Courtesy isn't necessary as there won't be just one Strangefate for long.
    Which, given that flonne can teleport, really just makes it easier to shoot him in the face Angel-style if he counters her magic.

    Let's see him block two trillion damage to the face.


    All spells on the stack resolve one at a time, but Flonne's trick makes that irrelevant as all are cast at once, and the rule is "Last in, First out" for spells on the stack which is why Counterspelling works in the first place.
    I would agree But If your starting with Common Courtesy, and then it's getting banned, then by your logic flonne would have more than enough time to have cast her first batch.

    Nothing stops Chuck's TP wave
    Too tough for that to hurt?

    nor Tom's Improbable trick, which will delay all on Team Munch and possibly cripple their main offense.
    Because Flonne is SO reliant on her clothes.

    Speed is an issue as well, as none of the powerhouses on Munch's team come close to the cap other than Flonne.
    Less so when you realize Fighter and Basil would never do anything that fast anyway as Fighter always had to talk to people. It's in his nature.
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    Postin' since Aug '05 Dalak's Avatar
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    Quote Originally Posted by The MunchKING View Post
    No, that's standard Magic. Unless it's a reaction to another spell (like counterspell), how often have you ever seen anyone cast multiple spells on the same stack?
    Every time I play my Counter deck, as they force me to try and pick what I want to counter. Just as often as I see the "Cast a spell begging to be countered to let another spell past when they counter it".

    Look Plotwise the fight between Lilliana and Garruck was a hard fought, close run thing that mostly went to Liliana because she had an insanely powerful artifact.

    Normally one on one for Planeswalkers is supposed to be close. Again, how is your guy getting enough juice (and metaphorical cards) to counter two and three other minor mages?

    I mean he isn't any Nicol Bolas, to no-sell a 3 on one handicap match.
    First off: What 3 on 1? Who's fast enough to help Flonne do something before there are 13 total of him? Especially when she's pissed off at Tom.

    Secondly: That Gauntlet makes him far more than 3 times more powerful.

    I meant a blitz in the more conventional "everyone run at the quarterback" sort of way.

    Phasing doesn't save Charles (being a Planeswalker) and with him dead because a giant dragon crushed him, Fighter and Bagon have no Defense.
    Teferi can phase himself out in the novels, next.

    Using non canon things is cheating. Anyway all magic can be used to get artifacts.
    All Blue Spells is All Blue Spells, nothing says Tourney Legal. And if that were the case this card is legal for a Tourney according to Gatherer. There is a video for things like this.

    Nonsense, they enter play tapped already. So it does two things. Jack and make Charles waste more mana as he gets retroactive slugged to death.
    I did miss that, luckily Cyclonic Rift (Another card directly linked in the Strat) could counter the made-up-gambit. Oh, your argument is that you can summon an army of one spell, but Chuck is limited in the number of Traps he can cast?

    Fighter has switched sides over a single sentence before.
    Fighter is on Bazil's back, who isn't slowing down. Where does that leave her time to talk to him?

    Target = Target

    Target =/= Line of Sight.
    Looks like Line of Sight is kinda required here.


    The Usual. Tough, but not immune. The point was you keep saying "exile all spells" when I point out anything less can't keep Flonne down. And you say you can do it for two planeswalkers, one with SIGNIFICANTLY higher states than him, while locking down 3 other dudes.

    I'm saying you have neither the Blue mana, nor enough counterspells to keep doing that.
    If he was alone it would be a stretch, but you are forgetting 2 things: Clones and Gauntlet of Altwaal. So, the fact that Undertown is strong in Blue as I pointed out, and his own magic reserves magnified make his Magic capable of it. Then add in the Banhsee & Gauntlet boosted Mental Schenanigans and there is nothing to this argument.

    Blustewind can't do anything and 7 slugs is still more than 20 damage.
    And seven is more than the 4 you seemed to be limiting me to earlier, while Cyclonic Rift can.



    That's not how M:tG works and you know it.
    No, that's how the League works - We're not taking turns here as it's a Free For All.

    Which, given that flonne can teleport, really just makes it easier to shoot him in the face Angel-style if he counters her magic.

    Let's see him block two trillion damage to the face.
    Well here I thought she'd be going after Tom from what you've said, but as one 'turn' in magic lasts long enough for a brief combat that Mizzium Skin should handle it. Of course I showed Strangefate countering Abilities, but if it counts as a 'spell' then he doesn't have to counter it outright.


    I would agree But If your starting with Common Courtesy, and then it's getting banned, then by your logic flonne would have more than enough time to have cast her first batch.
    IF the spell isn't allowed he can't cast it to begin with, and that doesn't count the Instant trap.

    Too tough for that to hurt?
    Feats to resist even close to Xavier level TP amped by Banshee and Gauntlet?

    Because Flonne is SO reliant on her clothes.
    Just that spangly new Ring that's not underwear.

    Less so when you realize Fighter and Basil would never do anything that fast anyway as Fighter always had to talk to people. It's in his nature.
    Why exactly is Bazil going to hold back here? He's a veteran of many wars and has no reason I know of to hold back here - He knows the power and evil spellcasters are capable of.

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