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  • Team MunchKING

    1 16.67%
  • Team Dalak

    5 83.33%
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  1. #1
    Invincible Jersey Ninja Tami's Avatar
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    Default Rumbler's League Fall/Winter 2015 Week Five - The MunchKING vs Dalak

    Rumbler's League Fall/Winter 2015 Week Five

    The MunchKING

    vs

    Dalak

    Arena: Undertown (Dresden Files)

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    • The Matches will last for 3 days, which means they will run from Wednesday to Saturday of Each Week.
    Original join date: 11/23/2004
    Eclectic Connoisseur of all things written, drawn, or imaginatively created.

  2. #2
    Invincible Jersey Ninja Tami's Avatar
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    Team The MunchKING

    MunchKING's Ladies of the Dead:

    Marceline The Vampire Queen: (16 Points)
    -- Marceline (Adventure Time With Finn and Jake) 4
    ----Zing Zom Bone (Xiaolin Showdown) 6
    ----Anubis Head Statue w/ Gems (Power Puff Girls) 6


    Liliana Vess, Queen of the Damned: (20 Points)
    --Liliana Vess (Magic the Gathering) 6
    ----Generic Horse Corpse (Real World) 1
    ----Dragon Corpse (3.5 D&D) 5
    ------Enlarged by Rita Repulsa's Wand (Power Rangers) 8

    Dani, Zin WarGhost: (18 Points)
    --Dani Phantom (Danny Phantom) 6
    ----Zin Space Suit (All Upgrades) (Saints Row IV) 7
    ----Monkey Talisman (Jackie Chan Adventures) 5


    Flonne, Archangel of Magic: (32 Points)
    --Flonne (Disgaea) 8
    ----White Magic (Magic the Gathering) 7
    ----Red Magic (Magic the Gathering) 7
    ----Chemical X (Powerpuff Girls) 10
    ----Ring of Hefty Spell Casting (Hackmaster) 7

    Daffy, Master of Destruction: (14 Points)
    --Daffy, The Wizard (Looney Tunes: The Wizard) 7
    ----Ring of Mind Blank (D&D 3.5) 7


    Maja, Burner of Harmony
    --Maja the Sky Witch (Adventure Time with Finn and Jake) 2
    ----Element of Harmony: Loyalty (My Little Pony: Friendship is Magic) 3
    ----Element of Harmony: Magic (My Little Pony: Friendship is Magic) 3
    ----Element of Harmony: Kindness (My Little Pony: Friendship is Magic) 3
    ----Element of Harmony: Laughter (My Little Pony: Friendship is Magic) 3
    ----Element of Harmony: Generosity (My Little Pony: Friendship is Magic) 3
    ----Element of Harmony: Honesty (My Little Pony: Friendship is Magic) 3

    VS
    Unexpected Schenanigans

    ImprobabiliTom Servo, the Doom Bringer
    Tom Servo (Mystery Science Theater 3000) 3 & Alchemy Pot Fusion (Dragon Quest Series) 8 (Fusing IID and DG with Tom) + Infinite Improbability Drive (Hitchhiker's Guide to the Galaxy) 10 + Doomgiver (Book of Swords) 9 + Super Skrull Power Engineering: Avengers Set (Original/Marvel) 8 + Red Energeon (TF Prime) 4 + Zettabyte of Internet Data - Fiction and Multimedia (Real World) 1 + Rabbit's Foot (Supernatural) 2


    Him-Fight, McWarrior of Eternia
    Fighter McWarrior (8Bit Theatre) 6 &Space Worms, Infestation (Futurama) 4 + He-Man's Power Sword (Masters of the Universe) 9 + Velocity 9 (DC) 8 + Noor Stone - Hadya (The 99) 3


    Broketail the Warvern
    Bazil Broketail (Bazil Broketail) 4 & Light Saber (Star Wars) 3 + Super Transformation (Sonic the Hedgehog) 5


    The Strangefate Brotherhood
    Doctor Strangefate (Amalgam Comics) 10 & Consumption of Space Whale Meat (DC) (Speed Default) 9 + Aviarius’s Power Staff w/ Team Go Powers (Kim Possible) 8 + Banshee (Marvel) 6 + Gauntlet of Altwaal (Crossgen: The First) 9 + Blue Magic (Magic the Gathering) 7


    Part 1: Ladadada I’m going bury you in the ground, Ladadadadada I’m going to bury you in my sound.

    Hmmmm… Well given everyone has gear to block rays, I’m not sure how good Marceline’s equipment will be here. So she may be most useful in turning invisible, flying around to the other side and the turning into something big and frightening to draw their fire.

    Part 2: Dragon vs. Dragon.

    Liliana of course starts off by reviving the Dragon and the Horse. Then she sends them to destroy the defenders between her and Strange Fate. She can call on a few more allies to rip the spells out of his brain and her cruelty will rip far more from him each time he or she acts. She will enjoy the cruelty and suffering as she grinds Strangefate down to paste with her armies of the undead and powerful mindbreaking effects.


    Part 3: There was a great big flash, everything just changed

    Dani decides that despite being a cartoon girl, she has had quite enough of cute puppies for a while and decides to just telekineticly grab some dudes and chuck them into things/other people. It’s fun!! And she can use her ghost blasts at the same time, so it’s a two-fer!

    Part 4: CRAB LEGS!!
    Flonne (who has been studying her magic a bit more after last match’s massacre) found a more peaceful way of eliminating them as a threat. Mass mind control! Everyone will be sharing the love in no time! Of course there’s a few… swords that need to be dealt with as well. Fortunately her Spark and holy powers have granted her the authority to Revoke Existence for those puny artifacts.

    Specifically she needs to take out Doomgiver and He-Man’s sword. Fighter can only block with swords. And Doomgiver MIGHT try to no-sell the Insurrection, so it has to go. If Tom Servo goes down with it, well that’s the penalty he gets for fusing himself with his items rather than equipping them like a normal M:tG creature. She COULD still remove him from existence if he wasn’t fused with it, but she wouldn’t need to as he’d be working for her. I will point out that exile is the kind of things you use when you have immortal Gods pissed off at you and you want to kill them, or the Great Old Ones decide you’d be a nice snack. So unless Doomgiver has feats of blocking the unblockable and surviving the unsurvivable, it won’t be stopping Flonne.

    This of course leaves her only rival in power, the other Planeswalker, Dr. Strangefate. Fortunately the 9999 spells per action thing ought to swiftly overwhelm his ability to counterspell ( and all the “counter unless your opponent pays X more mana” type spells are not much of a hinderence as she can throw more mana into it. She’s a Disgaea girl, she has power to spare.

    When she invites all her friends to play, they should be able to overwhelm Strangefate’s defenses and inherent planeswalker toughness on raw damage (as well as esoteric effects).

    Part 5: Beware His Power! UNSPEAKABLE POWER!!

    Subtlety is for mages that don’t have enough power on hand to stop time and mow all his foes down with curtains of fire. Daffy has no need for such as he can totally do that.

    Part 6: That’s Right, he was a Weenus

    Maja flies over to Fighter and starts verbally berating him, while treating him like a servant. Fighter, conditioned from decades of hanging out with Black Mage will see this as the sign of being BEST FRIENDS and will mentally slot her in as the new Black Mage, making him want to stay on my team and helping Maja out. If he does turn on her, she can use the Love and Caring in the Elements to pop his head like a grape. Especially after Flonne blows up his sword so he can’t block anymore.


    All the standard disclaimers about how my dudes are awesome and can totally adapt on the fly.
    Original join date: 11/23/2004
    Eclectic Connoisseur of all things written, drawn, or imaginatively created.

  3. #3
    Invincible Jersey Ninja Tami's Avatar
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    Team Dalak

    Arena Notes –

    In Undertown it's going to be a very Dimir sort of place, meaning plenty of Blue/Black Mana to go around. But the main thing is that in order to not ring themselves out the Dragon/Horse are going to be buried up to there eyebrows at least or laying down with cramped style. There's not going to be room for massive armies of summons, and lack of line of sight will require searching to target anything first.

    First Moves –

    Tom Servo is expecting an attempt to overwhelm him, so he's going have the calculations ready to empower and use a simple trick that regular old Finite Improbability Drives pull off – transfer all non-underclothing items 10 feet diagonally up S-SW away from all females within a few miles. Not only will this cause a chunk of Chicago to go nuts and possibly disturb some underdwellers, but it will get rid of Flonne's Ring and Dani/Marcelene's nasty equipment while likely to embarass/distract the entire team. When he activates the drive to do so (First thought) he will appear 100m behind the Dead Ladies in another tunnel where he clones 20 more Toms. One each will engage with the folks on Team Munch, either conversing while avoiding/responding to attacks or simply riffing them into unthinking rage. Tom knows all there is to know about everyone fictional, so he will know how to get to them one way or another. (Daffy can get caught up in a Duck/Rabbit Season-like argument loop, Marceline can get Tom's Fan-Gushing and complements, etc). The other 14 will be split as follows: 2 per ally running defense and 4 to go with each group of brothers to random spots in the tunnels out to the sides.

    Dr. Strangefate's got to quickly send out a omnidirectional painful burst of telepathy avoiding his allies ("ASK PERMISSION!") in order to at the least slow the enemies/Flonne down just the tiniest bit to get Common Courtesy cast post haste, followed up by the instant-cast & overloaded Mizzium Skin. Of course if Flonne doesn't cast any Split Second spells then she'll set off Chuck's Trap Card eliminating the magic outright (Or any foe casting 3 spells throughout the match) and wind up confused/enraged that something could stop her new epic combo of love/power delaying her response. Everyone else casting should feel similar shock seeing as said Trap and Auto-Counter will be stymieing them along with all the other counters & redirections he can unleash if those fail. With those defenses up the magical might of the Ladies of the Dead is pretty much shut down for a little while at the least, not that Chuck needs much time to clone a dozen brothers, activate his now fully-functional precog, and give Fighter & Bazil some protective wings. At that point there are enough of him to counter anything even planeswalker abilities and the like as well as go on the offensive with spells like Blustersquall and Cyclonic Rift (Overloaded of course), or one of the many ways Blue has of dumping permanents/artifacts on top of the other stuff a Super Psychic Supreme Lord of Order can unleash. To be more specific on the clones: 4 stick with Chuck to rain down magical & mental meyhem, while 8 split up into 2 groups and head off with Toms to use them as focuses to unleash larger scale stuff and a few Suicide Toms prepared to dump them to the last femtosecond of dying fictional universes.

    Him-Fight & Bazil have a pretty simple go of it this week: Team up on all the monsters and casters. Assuming that some other than the gruesome twosome get summoned somehow seems prudent, so these guys will be taking it to the enemy. Fighter's experience with killing Dragons is pretty exceptional assuming they don't talk to him, and Bazil's got issues with winged dragons and likes to eat horse. Both have enhanced and now suitably epic weaponry to deal with the Dracozombie and the Rotten Trojan.with the durability and defenses to resist what they can unleash. Fighter should be able to block anything magical that could bypass their defenses for him and Bazil after all. They'll trash pretty much everything that gets in their way mind you, but the huge monsters are the target they think will be most fun to take down first.

    Follow Up –

    Now, if somehow both Servo and Strangefate fail in blocking the massive magical tsunami that this enemy will unleash there's likely to be Exiles and such in the mix, but the good news is they can both come back from such dumping or create clones to do so and bust them free. Fighter should be able to block much with his amping, but with just him and Bazil up against the whole of Team Munch they won't last long which is why the other 2 know they need to do so quickly. Nicol Bolas has proved that dueling planeswalkers fighting with time can react from within another's Time Stop vs Teferi, so even that won't stop Charlie coming back with Brothers to unleash swarms of surprise spells & psi (Cloning enemies to have them fight is a good one). Tom can also just start using the Drive willy-nilly to cause major disruptions in order to allow my team to regroup as best they can during the madness.

    Contingencies/Notes –

    -My team will work together to react to any unexpected 'porting/misdirection/forms of attack/time or D dumps/deaths & injuries/etc at the best of their abilities. They will use their abilities without holding back, as fast as possible, and above all as strategically as possible. No one on this team is tactically stupid anymore. A Mind Link will be created as quickly as feasible to ensure that Hadya's info, the benefits of PreCog, and changes to any plans will be shared easier.

    -In case Munchy decides to just obliterate everything suspecting my counter-strategy, Chuck can easily Phase out the team temporarily with Blue magic or maybe something Strange (Not a ring out as they are nowhere, yet still explicitly on 'the battlefield' by Magic rules). Of course it can't resist Chuck's Trap Card.

    -Remember that each of the magic cards above are boosted by the Gauntlet, making them that much more effective against magic stronger than your average planeswalker can dish out. Also I cannot find anything limiting the spells granted to only tournament legal ones for the Magic spellset items, but just in case Common Courtesy is legal for Un-set Tournaments which is a overlooked block tourney but one that exists.

    -If Chuck is asked permission for any spell, he will allow it through Common Courtesy but counter it another way. Asking needs to be done for each individual casting, but asking yourself for permission and granting it is a quick thought to make for all the Brothers.

    -An interesting thing to note is that a silver golem character named Karn was a full Planeswalker despite having no spark at first due to having vastly powerful artifacts within him including a planar travel drive. Considering how vastly powerful Tom's 'planar' drive is on top of his own magical goodies & Skrullness he should count just the same. Of course if he doesn't Strangefate would know and so give him defenses against Artifact killers n'such.

    -Between Magic, Psi, Shroud/Hexproof blocking overshadowing, and the fact that Ghosts can be hit with swords in Final Fantasies, even Dani isn't going to be able to avoid everything being unleashed, even if she still had her new toys. Coincidentally the only thing giving her the speed to compete is her suit. Funny coinsidence that

    -Any Underfolk upset by the Telepathy or Tom's trick will need to be very fast to get involved in any fight, but if they do they'll be dumped, mind controled, time-frozen, or otherwise taken care of.
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  4. #4
    Postin' since Aug '05 Dalak's Avatar
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    Quote Originally Posted by Tami View Post
    Part 1: Ladadada I’m going bury you in the ground, Ladadadadada I’m going to bury you in my sound.

    Hmmmm… Well given everyone has gear to block rays, I’m not sure how good Marceline’s equipment will be here. So she may be most useful in turning invisible, flying around to the other side and the turning into something big and frightening to draw their fire.

    Part 3: There was a great big flash, everything just changed

    Dani decides that despite being a cartoon girl, she has had quite enough of cute puppies for a while and decides to just telekineticly grab some dudes and chuck them into things/other people. It’s fun!! And she can use her ghost blasts at the same time, so it’s a two-fer!
    Well these guys are unequipped anyway and need to find their targets first, so I don't see how they can hope to stop the Onslaught.

    Part 2: Dragon vs. Dragon.

    Liliana of course starts off by reviving the Dragon and the Horse. Then she sends them to destroy the defenders between her and Strange Fate. She can call on a few more allies to rip the spells out of his brain and her cruelty will rip far more from him each time he or she acts. She will enjoy the cruelty and suffering as she grinds Strangefate down to paste with her armies of the undead and powerful mindbreaking effects.

    Part 4: CRAB LEGS!!
    Flonne (who has been studying her magic a bit more after last match’s massacre) found a more peaceful way of eliminating them as a threat. Mass mind control! Everyone will be sharing the love in no time! Of course there’s a few… swords that need to be dealt with as well. Fortunately her Spark and holy powers have granted her the authority to Revoke Existence for those puny artifacts.

    Specifically she needs to take out Doomgiver and He-Man’s sword. Fighter can only block with swords. And Doomgiver MIGHT try to no-sell the Insurrection, so it has to go. If Tom Servo goes down with it, well that’s the penalty he gets for fusing himself with his items rather than equipping them like a normal M:tG creature. She COULD still remove him from existence if he wasn’t fused with it, but she wouldn’t need to as he’d be working for her. I will point out that exile is the kind of things you use when you have immortal Gods pissed off at you and you want to kill them, or the Great Old Ones decide you’d be a nice snack. So unless Doomgiver has feats of blocking the unblockable and surviving the unsurvivable, it won’t be stopping Flonne.

    This of course leaves her only rival in power, the other Planeswalker, Dr. Strangefate. Fortunately the 9999 spells per action thing ought to swiftly overwhelm his ability to counterspell ( and all the “counter unless your opponent pays X more mana” type spells are not much of a hinderence as she can throw more mana into it. She’s a Disgaea girl, she has power to spare.

    When she invites all her friends to play, they should be able to overwhelm Strangefate’s defenses and inherent planeswalker toughness on raw damage (as well as esoteric effects).

    Part 5: Beware His Power! UNSPEAKABLE POWER!!

    Subtlety is for mages that don’t have enough power on hand to stop time and mow all his foes down with curtains of fire. Daffy has no need for such as he can totally do that.
    These wizards are quite perturbed. Chuck's Trap Card wasn't thought of, which can exile (Good description) all the magic spells thrown out by Lilliana, Flonne, Daffy, and anything by Maja. Nor was Common Courtesy, which is a wonderful Auto-Counter for the unwary. Also while Exile spells are powerful, Doomgiver doesn't need to be immune to it to redirect it as Blue Magic redirects stuff all the time. Now as Tom isn't stopped from thinking since it will take time to target him (nor is any initial offense like Chuck's TP wave even considered), Flonne has lost her ring and Daffy is drooling at all the scantily clad ladies.

    Oh, Dragon Quest Pot Fusions don't work like that. The sword isn't 'There but inside Tom' it is Tom. The Foot is just sitting there inside him, but the Sword & Drive being part of him gives him good odds of being a Planeswalker and thus immune to the Artifact killing.

    Part 6: That’s Right, he was a Weenus

    Maja flies over to Fighter and starts verbally berating him, while treating him like a servant. Fighter, conditioned from decades of hanging out with Black Mage will see this as the sign of being BEST FRIENDS and will mentally slot her in as the new Black Mage, making him want to stay on my team and helping Maja out. If he does turn on her, she can use the Love and Caring in the Elements to pop his head like a grape. Especially after Flonne blows up his sword so he can’t block anymore.
    A) Fighter has his standard equipment swords on top of He-Man's, so he's still able to block. B) Bazil is partnered with Fighter, and won't let him get bulled so easily - Sword Powered Dragons who Wield Swords & Laser Swords > Witch Girls in Fighter's mind.




    With Tom unequipping the Ladies and Strangefate countering them long enough to get his Brotherhood going, I see nothing stopping my team's actions from snowballing into victory, but the peanut gallery should feel free to point out any flaws in my assumptions. I might disagree with them but please point them out.

  5. #5
    E-Liter3K Scoped Headshot The MunchKING's Avatar
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    Noooooooooooo..l. I had this big long reply written up, and then when I tried to backspace, my browser took me back and I lost it.

    Now I have to go to work so I will have to reply tomorrow.

    Short version: The counterspell doesn't work that well, the Unhinged and Unglued cards are joke cards and aren't canon, and where the heck is Charles getting infinite Mana from??

    Flonne has billions of mana because she has billions of SP. Chuck doesn't have a bottomless resevior of magic so infinite casting of counterspells and all the best/most expensive control spells aren't feasible.
    The MunchKING is Back! And he is AWSOME!

  6. #6
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    Quote Originally Posted by The MunchKING View Post
    Flonne has billions of mana because she has billions of SP. Chuck doesn't have a bottomless resevior of magic so infinite casting of counterspells and all the best/most expensive control spells aren't feasible.
    At a guess, he is casting from his own vast (presumably Strange/Fate scale) magic reserves, multiplied by the fancy glove that multiplies his raw power several times over.

  7. #7
    Postin' since Aug '05 Dalak's Avatar
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    Quote Originally Posted by The MunchKING View Post
    Noooooooooooo..l. I had this big long reply written up, and then when I tried to backspace, my browser took me back and I lost it.

    Now I have to go to work so I will have to reply tomorrow.

    Short version: The counterspell doesn't work that well, the Unhinged and Unglued cards are joke cards and aren't canon, and where the heck is Charles getting infinite Mana from??

    Flonne has billions of mana because she has billions of SP. Chuck doesn't have a bottomless resevior of magic so infinite casting of counterspells and all the best/most expensive control spells aren't feasible.
    Quote Originally Posted by Estrecca View Post
    At a guess, he is casting from his own vast (presumably Strange/Fate scale) magic reserves, multiplied by the fancy glove that multiplies his raw power several times over.
    The Mindbreak Trap is FREE if an opponent casts 3 or more spells in one turn on top of that. Casting 9999 spells at the same time should definitely count, and as it Exiles the spells rather than Counters them means even uncounterable spells are kaput.

    Munchy, can you point out where it says "No Unglued/Unhinged cards" for the Magic sets, I couldn't find anything.

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