Originally Posted by
simbob4000
Yeah, I'm sure the creators of the game don't know that the game they made where you shoot stuff in a first person view is a first person shooter.
Well, if you never used the option of shooting thing than you're probably not going to experience trouble in hitting things.
Unless you're saying you don't actually do anything to advance the game in this game you say is good? They also didn't take notes on the waypoint system. It's just like Oblivion, they just give you a mark on the map and you go directly to it. You can't really turn it off because the game isn't designed to work without it.
Fallout 3 isn't Morrowind. Have you actually played the game we're talking about? Your stats don't affect if you actually hit anything in real-time, that works just like any other FPS, your weapon skills just change your damage output in real-time.
If it did work like you think it does, like Morrowind does, than the control scheme they've picked is incredibly stupid. If you don't have actually control over what you hit, if it was a stat based thing, (and it's not) just having a lock-on system is what you'd want...because pointing an aiming reticle at something and than not having your shot go there is dumb. This would be a lesson I'm sure Bethesda learned after Morrowind, because they've used a normal FPS system ever since.