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  1. #1396
    BANNED Starter Set's Avatar
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    Zelda on switch, just started to play today.

    So far so very darn good.

    And i'm also playing some Splatoon 2 again after a quite long hiatus. Love the game but the matchmaking just made me stop playing.

    In almost every game you end up with a 3 vs 4 or something like that scenario and in this game it's pretty much always a death sentence for you if you have one less player in your team. (except if there is some huge gap in skill)

    So yeah, annoying as all hell.

  2. #1397
    Extraordinary Member The Drunkard Kid's Avatar
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    I've been playing Yakuza 0 on my PS4 when I'm at home, and it reminded me how much I was addicted to both Shenmue and black tar heroin.

    Seriously, Kiryu Kazuma is what Ryo Hazuki would be if someone had switched his morning tea for all the drugs. I think that I may actually like the more elaborate combat of Shenmue a little more than the style system, but after I helped a girl learn how to become a proper dominatrix, then pretended to be a flamboyant producer for a TV show because reasons, then went all out in a disco, then rounded it out by helping a cop learn to believe in himself while hunting down booze to give to hobos as part of the main storyline, I started wondering if someone had slipped me something.

  3. #1398
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    Mainly Football Manager 2018 and a lot of old Amiga games on my new gaming laptop. Tried to get into playing Forza 7 on it but I prefer it on Xbox to be honest.

  4. #1399
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    I'm really looking forward to getting my Sinclair ZX Spectrum Next. It is a new hardware implementation of the classic 8 bit computer from the UK.

    The Kickstarter was a massive success and the Spectrum has had something of a resurgence. Crash Magazine had a successful annual launched and there is a second edition coming up late this year.

  5. #1400
    Extraordinary Member The Drunkard Kid's Avatar
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    Quote Originally Posted by Zero Hunter View Post
    I have been playing Final Fantasy 12: The Zodiac Age remaster for the PS4 and it just reminds me how much I have hated every Final Fantasy game since 12. I loved FF8, FF9, FF10, FF10.2, and FF12. FF13 was just such a let down after FF12 and then they just kept cranking out lame ass FF13 sequels. I have never even finished FF13 and barely played FF13 2 before everything I hated about FF13 made me just send the game back. I have not tried FF15 so maybe it got better but I hated almost everything about the FF13 series from the characters to the world to the gameplay.


    Have you tried World of Final Fantasy? I was surprised at how good the production values were on that game, and it was nice having an ATB system again, even if the male MC is likely the dumbest Final Fantasy character of all time. Like, he's so dumb that you actually get kinda angry at people for making fun of him.

    Overall, I found to be very good, though I was also disappointed that Final Fantasy 9 got the short end of the stick again, when it came to Champions (FF characters that can be summoned for use as Limit Breaks). Final Fantasy XII also got boned on that front, initially, but at least Balthier became a free DLC eventually, while Vivi and Eiko are not, despite allegedly being Champions themselves.
    Last edited by The Drunkard Kid; 03-07-2018 at 07:59 PM.

  6. #1401

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    Dragon Ball Fighters Z
    My Forum check it out

    Bruceleegreyhulk's RPG & Story Forum

    Characters: Cyber Samurai, Wilima Stonewall, Red Oni, Jaakobah , Giduiz Mazi, Midas Goldsteel

  7. #1402
    Extraordinary Member Derek Metaltron's Avatar
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    Just about done all of Horizon: Zero Dawn's main game and DLC content, though I still have the training grounds to complete and some pesky power cells to find so I can access that sweet looking armor. It really is one of the nicest looking and well designed games I've played in years, so I hope there's a sequel planned.

  8. #1403
    'Fro, yo. CraigTheCylon's Avatar
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    Been dragging my heels recently, but did eventually find the time to complete Metro Last Light Redux. I can't compare figures, but this felt far, far longer than the first, and had some nastier difficulty spikes along the way. On a mechanical level it's basically the same as Metro 2033, with your movement feeling deliberately sluggish, the frequent reliance on torches or NVGs to see where you're going, scrounging basically everywhere in arm's reach, and a heavy focus on stealth, assuming you're fighting human opposition. The storyline picks up from the first game's bad ending (which is just as well, since getting the good ending requires both a detailed walkthrough and the patience of a saint), with your bloke Artyom part of the Order, an elite warrior corps who guard the secrets of vault D6, which is basically El Dorado for post-nuclear Moscow. Despite your efforts to wipe out the menacing Dark Ones with a missile strike, one has been spotted alive in their former territory, and the quest to hunt it down leads to Artyom getting knocked out like a million times and stumbling across a sinister plot to overthrow the entire Metro on a wave of spilt blood. Seriously, Artyom's favourite method of transport is getting KO'd and waking up someplace else miles away. It's a lazy shorthand, but the rest of the narrative meat is good enough that I'll allow it. Oddly, without the crutch of an already-written novel to build around, Last Light actually does a far better job of fleshing out the Metro's structure, and provides a more interesting collection of friendly stations and NPCs to be monologued by. Of course, when it all kicks off it's business as usual. Enemy AI is passably dangerous and you're pretty fragile, so throwing knives and knockout punches to the back of the head are the way to go when down below. And up topside there's a greater variety of mutant lifeforms waiting to chew on your face, although the bastard Demons still reign supreme. I mentioned difficulty spikes, and there were a few moments toward the end which brought me to the verge of rage-quitting (particularly the last battle, which confronts you with multiple specialist enemies requiring particular sharpshooting to destroy, that the game doesn't even begin to hint at) but I still enjoyed my time here. Roll on Metro Exodus.

    Oh, and finished Bayonetta 2 on Switch. I'd already played it nearly to death on Wii U but the novelty of a portable edition made me double-dip. Bayonetta 2 is still the best hack-n-slash action game in the world, a game built on very simple ideas (2-button combos, last-moment dodges engage bullet time) that get stretched into a million forms, each somehow escalating from the last even when it feels like it's already peaked twice. Bayonetta - the character - handles like a dream, going exactly where you want with accuracy bordering on psychic. The enemies get increasingly crazy in design and motion, but even at their toughest they never swamp you unfairly. Alternate gameplay sections never outstay their welcome and are given their own intelligent control schemes that stay true to the core gameplay so you're never lost. And the spectacle...it may 'just' be on Switch but there are precious few games that can present as dizzying a sense of scale, moment-to-moment, as Bayonetta 2. In truth, you may only be fighting inside a 20x20 meter square, but as the sky fills with angels, a massive boss' attacks deform the level around you, and every combo-ending strike delivers a banshee scream and a 30-foot hair fist slamming into something's face, you FEEL like everything you're seeing and doing is epic. I love this one to pieces.

    Currently procrastinating from Monster Hunter World - where I rage-quitted after a dumb ice-flicking dragon thing refused to die properly - with School Girl/Zombie Hunter, which is exactly as cheap-looking and naff as the title implies.
    The X-Books Board is wretched and does not deserve the Domino Appreciation Thread.

  9. #1404
    BANNED Starter Set's Avatar
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    Finished Zelda breath of the wild yesterday and today i'm going to play some Injustice 2 with the turtles.

    Ah man, Zelda was such a blast. I of course didn't 100% finish the game, i still miss quite a few of those sanctuaries. But to be honest you really don't need that much life or even stamina to beat Ganon.

    The last fight was fun but i must admit that the ending was a tad underwhelming. (true end, i got the 13 memories)

    No biggie though and if you were to ask me right now i would say that yes, Zelda breath of the wild is indeed my all time favorite game.

  10. #1405
    Boston Sports Fan Detox's Avatar
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    I finally picked up Metal Gear Solid V for 20$. I've only got about 3 hours into it but so far it hasn't disappointed.

  11. #1406
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    I've been playing PayDay 2 on Xbox One.

    I really need to find people to play with who are over the age of 15.

  12. #1407
    Unadjusted Human on CBR SUPERECWFAN1's Avatar
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    So I had started Uncharted : Lost Legacy , quit a few weeks to finish the remaster of Return of Arkham : Arkham Asylum and returned. I quit where I was at chapter 4 and having to around the map and get all the collectibles (photos , lock boxes , treasures) and finally finished that aspect. So now I should be able to go ahead and get Lost Legacy done. And finish off the final Uncharted game for now. Which is sad til Naughty Dog in so many years revisits it.
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  13. #1408
    'Fro, yo. CraigTheCylon's Avatar
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    Blasted through the campaign of Star Wars Battlefront 2, which is about all I'm planning to do with it. How much it's worth will depend entirely on your level of Star Wars fandom, since the story is far more a draw than the gameplay. While some character-defining decisions come with too little quibbling, and the time-jumping required to get between stages means some relationships evolve mostly off-screen (in particular, there's no definite point where Shriv decides to be friends with the former Inferno Squad, he just goes from passive-aggressive insults on Naboo to being a solid bro in the next mission), the broad arc Iden Versio takes from Imperial loyalist to disillusioned Rebel and eventual mother is fairly affecting, and it fits well inside the post-Return of the Jedi world already established in the Aftermath novels and Shattered Empire comic series. There's some nice fresh worldbuilding in there too, and the use of the big-name movie characters is more effective for being relatively sparing. Unfortunately, all of this is built around a game that's found wanting. Battlefront 2 does have solid shooter fundamentals in place: the controls work how you'd expect, all the guns feel meaty and substantial despite firing lasers, your character moves fast but doesn't feel like they're ice-skating, etc. Even so, it's very clear that precious little was done to tune this multiplayer-focused game for a single-player experience, so you're still stuck with a dumb, limiting perks and weapons load-out that can't be tweaked on the fly, enemy AI is that particularly irritating kind where their movements are inept but they can pick you off from miles away with their eagle-eyed superaiming, you're always slightly more fragile than you'd like (the game's not impossible per se, but there are far too many things that can kill you almost instantly), and the stealth mechanics are...well, they barely exist. You can crouch-walk and snap necks from behind, but enemies can only detect you by sight anyway. So the lack of suppressed weaponry is covered by stormtroopers being unable to notice blaster fire unless it's happening directly in front of them. How can they not hear it? Plus, while the levels themselves are often beautiful in detail and scale, there's a real lack of true setpieces involved to show it off, so most of the action and noise just feels like window-dressing. Can't really justify this at current prices.

    Wound up rage-quitting School Girl/Zombie Hunter halfway through chapter 3 of...I don't know how many, 6 maybe? To recap, it's a 3rd-person shooter set in a school that - surprise - is under zombie attack. You play as one of 5 girl survivors, who luckily are all trained in firearms and close-quarter combat because it's that kind of school, and proceed through a list of 10-minute missions of varying kind - kill all enemies, reach the endzone, find some things, you get it. Most of these stages are book-ended with talking-head cutscenes that last longer than the actual gameplay, where the girls' over-enthusiastic VAs spout a load of garbage (or maybe that's just the subtitle translation...) and something like a plot begins to coalesce. The level selection gets repetitive very quickly, with the same environments re-used over and over, just with barriers placed at different points to force you through a different path. Gun handling is...passable, despite the default controls being very odd. There's a lot of guns to unlock, with each individual model having multiple variants sporting different perks - fast reloads, piercing rounds etc. - and each girl capable of taking 5 of them into the field. What there's also a lot of is fanservice, as taking damage shreds the girls' clothes scandalously, and a tap on the touchpad forces your girl to strip to her underwear, leaving what's left of her uniform as a lure to confuse zombies. That works better than it has any right to. Honestly, for the first 2 chapters, I was enjoying my time with School Girl/Zombie Hunter well enough; the obvious cheapness and stupid, stupid dialogue was good for a laugh, at least. Alas, once the difficulty ramps up - and boy howdy does it ever ramp up - the fun recedes, as you're stuck fighting endless respawning waves of fast-running, poison-spewing and exploding zombies that crowd you from multiple directions and kill far faster than they can be put down. It seemed like the only way forwards would be replaying earlier levels over and over to level up and make the girls tougher, but really, this isn't the kind of game worth that level of grinding, so away to the bottom of the pile it went.

    And finished Transformers on PS2. That would be the 2005 Atari-published game based on 'Transformers Armada', but they left the second word off the title to trick G1 fanboys into buying it, probably. I played this way back in the day, and it still holds up, for the most part. The plot, such as it is, is based around Mini-Cons, spiritual successors to the Powermasters of old - baby transformers that plug into their big brothers and unlock new functions. In-game, this equates to perks and alternate guns you have to scrounge around for. In a weird way, that makes Transformers feel far ahead of its time, given how many future games wound up using the same system...play-wise, no matter which of the 3 Autobots you're controlling (Optimus, nasal-voiced medic Red Alert or over-eager sports car Hot Shot) you'll find a deliberately clunky experience waiting for you, as you jog and skid with the gracelessness of a 20-foot lump of wires and steel covered in car parts. It takes some getting used to, but I do appreciate the attempt to make you feel more like a machine in action than just a soldier with wheels. Speaking of, you can of course transform whenever you like. Unlike High Moon's more recent TF games, you don't get any weapons as a vehicle, but there's still plenty reason to rely on this mode because the levels are BIG. They were gobsmacking back in the day, and 13 years later, several of them still are. The sheer scale, complete with crystal clear draw distance (no fogging!), is bewildering for something running on a PS2. Running smoothly, at that. Not every stage is a winner - I'd kinda forgotten all about the Alaska stage, or the crashed spaceship climbathon afterwards - but the Amazon stages and the Island are great. Shame the whole thing isn't longer - there's maybe 8 levels total, and even with the game blocking you from the final level until you've caught enough Mini-Cons this is still something you can clear in a day - and good lord the ragdoll physics that hit whenever something knocks you off your feet are blood-boiling. But this is the kind of licensed fare that deserves to be remembered.
    The X-Books Board is wretched and does not deserve the Domino Appreciation Thread.

  14. #1409
    Extraordinary Member Derek Metaltron's Avatar
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    I get the impression that it's a bit of too little too late for BF2, they're adding additional material in Arcade and slowly updating multiplayer now after the complete overhaul of the loot system, but it's so slow and begrudging in my opinion. The story mode I really enjoyed, though, but I honestly want another group to have a crack at a Star Wars game now since EA only seems concerned about making all their games into cash grabbing Destiny clones at this point. Give me a well crafted Telltale style Star Wars game any day.

    Currently I'm playing Far Cry Primal whilst I debate if to nab Far Cry 5 or not, or wait until the Gold Edition is a little cheaper (so I can get the DLC and Far Cry 3 at the same time). Primal's quite a fun game if you want a Caveman experience. Also debating if and when to pick up Dragonball Fighterz and both Detroit: Become Human and Vampyr when they're released.

    Also playing Rachet and Clank since I got it for free for PS Plus, so many memories about the original, though lot of the game's story has altered to reflect modern gaming so I think a bit of the original's charm is missing...

    Hoping to play the final episode of Telltale's Batman: The Enemy Within today, I love the fact this game has managed to craft two completely different versions of the Joker and a different story for each. I've got the more classic Villain Joker tonight and then should tackle the anti-hero Vigilante Joker tomorrow.

  15. #1410

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    Resident Evil 2
    To just give us updated graphics and voice acting of this game presented as a remake will be underwhelming, there is plenty they need to change for that project.
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