but what you're not understanding is the light source from screens comes from behind the image, like how a screen projector illuminates transparent film and lights it differently than what you would see on a solid white printed page. (paper also degrades in time, turning yellow and inks fade, which changes colors drastically as well.
again, tihs chart reminds us that colors on a screen will always output brighter than on a printed medium:
Why-Printing-Uses-CMYK-Image-3.jpg
also video games are animated - which means characters and objects move and light sources shift - which means colors in a game get different opportunities to stand out and separate because the animated motion allows your eye the opportunity to psychologically process and visually separate colors easier. colors in a comic panel have 1 shot to get all the visual information to stand out and convey properly, because nothing moves and light does not change within one panel of still art. and I think you're misconstruing the fact that lighting a printed page with a lamp, or overhead lighting, happens in front of the image - so the image itself isn't being lit, and shining an exterior light source -- although makes things easier to see--- does nothing to brighten the image quality itself. and depending on if your bulb's light is blue or yellow, or close in proximity to you sitting on a desk or mounted up high on a ceiling, it changes the temperature of the colors you see on the page completely. how much light you shine on your comic book will affect HOW WELL you SEE colors within the visual information, the light does not make the colors themselves brighter, if that makes sense, since they've already been set in print. games ARE the light source, but comics pages are NOT the light source and NEED a light source, and that makes a big difference in the visual experience. For example an incandescent bulb, emits warm light and emits more wavelengths of red light. this causes the object viewed under this light source to have a reddish appearance, etc. and since colorists for print can't predict the lighting conditions readers will use to experience their colors, they have to find colors that can work universally and sometimes that's not achievable.
https://www.packagingimpressions.com...tion-of-color/