Originally Posted by
Grunty
The idea of drafting mutants into an army would certainly be of bad taste for many, unless it's in a time of crisis, considering how often mutants were brainwashed, drafted or forced into doing harm by various individuals and organizations just because of their powers.
Though i wouldn't say the majority mutants aren't suited to be soldiers or have the mindset for it. Because you could say the same about most people. That's after all where military training and drill come into play. At which point it's all about motiviation to join and stay in a potential military.
Also yes, the Arrakii aren't the best option for recruits at the moment, despite their martial backround, precisely because they grew up in a society dedicated to constant battle.
So the idea goes more into the direction of Star Trek: Deep Space Nine or Babylon 5?
In that case it would certainly be easier to find and organize mutants with "suited" powers for specific roles, rather than having to deal with needing so much personal that the standard becomes anyone who can serve in supportive or combat roles beyond or regardless of their powers.
Though Star Fleet is an interesting example, considering that humanity in Star Trek has also moved into a post scarcity society. Only the people in said society still spend most of their life working, just not for basic needs or luxuries anymore, but for the sake of providing a role in said society and/or self improvement or fulfillment. A behaviour which has become the social accepted and promoted norm. With Star Fleet being a kind of high risk/high reward option for those who seek it.
Something not only clearly missing from the mutants on Krakoa, but also hindered by the mentioned aspect of people being heavily valued by their powers, intentionaly or not.
Funny enough the almost "snobbish" mentality of mutants towards "human" things presented since the launch of Dawn of X, keeps reminding me to the first two seasons of Star Trek: The Next Generation, where the 24th century humans were often presented as similar in their opinion towards the 20th and 21st century humans or aliens who show similar traits (in part because of Roddenberry's utopic viewpoints he brought in, which also demanded no conflict between the Star Fleet officers). Which was also shown in Star Fleet having an incredibly high recruitment standard, where only the best of the best would even have a chance to become ensigns.
Overall if the mutant nation of Krakoa is meant to stay a while longer, i hope the X-men writers do what the Star Trek writers did with season 3 onward and balance the mentality of mutants towards "humanity" out more (can we get some mutants who openly don't like seperating themself from "humans"?)and flesh out their society out with more things for the "common" mutant to do.
I guess it would be more akin to deep space nine as i kind of saw it as all of sol's finest coming together to protect it. Sword #1 was mutants getting their foot in i feel sword #2 should be about introducing sol to alien life and preparing and if necessary defending them from beyond. Like i think gates to the sword station should be programmed that any personal can go through human, inhuman etc, and be able to bring someone sort of like having a mutant escort would do because something like that needs to live or die on that trust level. As such people on the station would also have access to other mutant gates across the galaxy for multiude of purporses, sort of like a permanent warp drive to almost anywhere i guess which is generally planted by the sword 1 team on their explorations.
Which makes me think it would certainly be interesting to have more mutants on SWORD 2 who are there for Star Fleet type "adventure" even if their powers don't make them automatically superior in specific roles. Like Onyxx wanting to work in communications, rather than secruity, or Jazz wanting to be part of secruity to improve his "street cred".