Originally Posted by
JudicatorPrime
Marvel's take on magic has always been a bit of a free-range with writers sometimes adhering to set guidelines and definitions, while other times paying absolutely no heed to the notion of magical types, disciplines, forms, attributes and elements at all. Strange and Voodoo are perhaps not the best examples, since both are Sorcerer Supreme level, which would indicate a level of mastery that would enable them to cross-utilize from a number of different magical forms. But I do agree in general that there should be set distinctions in magic and parameters for each type. For example, how a dark magic user conjures up a storm should be entirely different from the way a white magic user conjures a storm -- and the storms should have different properties -- even though to the untrained eye it looks all the same. And while there should be some common core spells that all magical forms share, the concepts of attribute and mastery should further differentiate what one type of magic practitioner can achieve from another. For example a necromancer should be able to do things with anti-life magic that your run of the mill elemental invoker simply cannot do, nor will ever be able to do. But maybe I've just read one too many magical fantasy novels growing up.