When I played Outbreak file 2, I found it to be really easy to be quickly contaminated, and the trick of that one guy to lie down is not useful to escape monsters.
I've been replaying RE2 a lot lately, and the game is still awesome, but I have a list of changes I want for the remake:
- "Keep the start with one in scenario 'A', complete with the other in scenario 'B'" for both of them. That is a big part of what makes this game a classic.
- "Change the puzzles". It doesn't make sense to have scenario 'A' character and scenario 'B' character perform the exact same puzzles, especially when one has to unlock the door or douse the flames the other character did first in their scenario.
- "Keep the infinite ammo cheat". I WANT it, I can't be the only one wanting it.
- Show the destruction of the wall caused by Mr. X in scenario B apparent in scenario A
- Scenario B character douses the flames caused by the helicopter before scenario A character reaches the police station. Don't make scenario A character douse the flame again.
- Marvin shouldn't lock the door behind him being as fatally wounded as he is, he should be dead.
- Speaking of Marvin, he should be dead since the game start, cause Jill exits the station before Leon or Claire arrival, and she finds his corpse.
- Scenario A character should not need to unlock the doors accessed from the main hall, scenario B character unlocked them earlier.
- The ladder should be down and ready in scenario A.
- The window Nemesis broke jumping through should appear broken for RE2 characters.
- I want the files we collect in the N64 version to be available.
- Annete in scenario B for Claire goes running for her daughter, but in scenario A Leon she goes for Leon instead, as if she doesn't know her way through the factory. Lady, you had saving your daughter as priority 1, why ignore her to go tell Leon that Ada is a spy?
- You know something? Give Annete her Darkside Chronicles personality.