To elaborate on those approximately nine Cleric games I've been a part of:
Codex: This was my first intro into PbP RPGs, where I played Kyle, the reincarnation of Hermes. I've gone over my issues with this character, but I think he can be a lot of fun to play once I reboot him in a future game.
SHR3: Maxana was a **** ton to play. My one (of many) regrets was not being able to interact with other characters early on due to not having the internet at home. She ended up being too clingy at the end, which ended up being to her detriment >_> That's all I'll say on that. Ramilia was a surprise, since I only intended on having her be a NPC, not a secondary PC. Since she became the latter, I wish I had fleshed out her backstory more. I didn't mention anything about her childhood (which I ended up revamping for Kasumi Yamamoto in Tami's game), or why she was so awkward and quirky. I really liked how they played off each other and had a blast playing both.
I wish, though, that I had expanded Ramilia's powerset into something other than generic DBZ-lite. Oh well, maybe next time.
The Grimlands: I think I was in this one. I honestly can't remember anything about or who I had written up to play.
Steamline Chronicles: I played renowned thief Jordan Shaw, aka Whisper in the Wind, who was a Gambit imitation. I really liked the game and the lore I had all prepared to unveil, but it just never came to be
Can't recall name of Sci-Fi/Urban adventure: I remember this one came around right after Sharkerbob's game. I intended on playing Belinda Callahan (I think that was her last name), a British mercenary. I'd like to bring her back one day.
Lost Lands: I played Dr. Monique Beaubois, a criminal pathologist with a deep hatred of politics and politicians. I believe there was at least one of those in the group or involved in some capacity, so that would have been fun to watch them butt heads.
SHR:R I've already detailed Magnus and Lexi, but this was my first time playing a leader. It was... interesting. It's unfortunate certain parties made Magnus reluctant to assert his authority out of aversion of giving himself a migraine, but once the chaff was removed, he handled it in stride. The highlight of my time playing him was throwing a monkey wrench into Cleric's Fallen Sentinels fight near the end of the game. That was awesome. I for sure plan on playing another Lindström and expanding on the lore a bit more and maybe toss in a few cameos since I now have the characters to do it.
Lost Sabers: This one fizzled out far too soon. Poor Latta will never become a Jedi now
Gehenna: I'm disappointed this one fizzled out too, but that's partially my fault. I lost interest, even though Carter had a really interesting story that I started to lay the groundwork for.
DBM: This is the first game where I've done so much extensive lore building early on. Usually I just make it up as I go along. Sarada was intended on being something of a mix between Saiyan saga Vegeta and Goku, the immensely arrogant, yet playful and naive Saiyan girl who would get into hijinx, then fight her way out of them. She ended up being something closer to Super-era Vegeta, still prideful, but much more level-headed than I intended on her being. I like her a lot and look forward to watching her ascend to her rightful place above the gods.