Thanks, I was kinda proud of that comment myself.
Played Spidey a bit; got him to level 25 or so. And I was right in my previous post; he's fun and feels unique but he's not at a Insomniac level of amazing. But he's closer than I thought he'd be. He's crazy mobile and quick, his web status effect allows for the best battlefield control in the game I think, and with the right "healing" talents in the skilltree he even makes a fairly decent support hero. He's got some good skins we didn't see in pre-release teasers, but no MCU skins (yet?) and I'm still looking for that "this is it!" skin that I'll run forever.
Spidey's "event" is pretty simple; you get a mission chain that has you do various objectives like "perform X takedowns with your intrinsic meter" and "defeat X powerful foes (adaptoids, etc) and get evidence from them." Sometimes you have to talk to a new NPC in the Ant-Hill. I haven't finished the chain yet (it's pretty long) but it rewards the skin we saw in the cinematic trailer (his defacto skin is nearly the same, just less detailed). For a character as popular as Spidey it's a raw deal, but this would be perfect for less popular characters (as I had hoped).
The gear system update seems like a improvement, though I've mostly only played (low level) Spidey and haven't really had the chance to dig around the new system to much. The ability to upgrade stuff is nice; we won't have to grind for that perfect piece of gear again, just burn resources to improve it. And somewhere around level 15 or 20, Spidey got a gear reward that was randomly improved to item level 140, which jacked up my item level average and now all of his gear is around that level. So I guess we level the character and gear at the same time. I like this, it allows me to get into higher level missions without having to grind out 50 levels for Spidey first, and lets me get into his hero specific sets faster. Not sure how that works in a team setting, since I only play solo, but it works nicely for that.
I'm also enjoying the changes to vendors; they function like the guy in Wakanda, with four specific gear items for whoever you're playing as well as the random choices for the whole roster. Payloads seem easier to get, status effects aren't as limited so you can get damn near any effect for any hero.
Sucks that Parker is a PS exclusive and therefore didn't provide new content but I feel like, once again, this game has made a small step in the right direction. I still worry that it's not improving fast enough, and Square talking sh*t about the game isn't helping their PR (do they want their investment to bust?) but the game is better now than it was a week ago and what else can we ask for?