Dream Catcher
From the last X-men Jam
Bio: Oneira had always been a creative child. Her Imagination was much stronger than those of her siblings. Playing pretend was always her favorite activity. When it came to imaginary friends, she had loads of them, because she actually created them. As she grew older, she began to realize that her mutant abilities began early for her. Much earlier than many other mutants. She never had problems distinguishing between the real world and the real world. But she much preferred sleeping to being awake. The world was hers to manipulate. When she graduated from High School, to attend University. She chose to study at the British Psychological Society, she wanted to learn more about Dreams, and their place in the world. She also wanted to help those in need mentally. To help pay for expenses, the curvy woman worked part time as a Racing Promo girl. There she learned to use her powers to enhance the skills of her teams drivers. Once her study was completed she moved to Australia to practice her trade. She became quite accomplished in the use of her powers to help others. Since being a mutant held no stigma in Australia, her powers and skill were well known. She even created a Costumed identity to make it easier to help her patients, she found it made it easier to do her job.
It was during a relatively peaceful trip into the Dream Time, where she had met an aboriginal mutant much like her. Although he didn't talk much, she enjoyed his company, he had offered to help train her further in the use of her abilities. For months she and the man known as Gateway had spent much time together growing her power. He had taught her much. One day he stopped meeting with her, for unknown reasons he no longer responded to her dream sendings. Although she was a pacifist, in her mind she knew something must be wrong, and had to do something. Within the week, she had located her mentor, atop his hill and bound, near helpless. Gateway shared with her the secret of the X-men, and the danger they faced if they were to return home to the Outback.
He even told her of the hidden child named Jubilee who may be able to offer assistance. They formulated a plan of action. To save her friend and his comrades, the pacifist would have to act in the real world. She hoped her training would be enough.
As Gateway summoned home the X-men, he made sure to place them at the top of a hill. As Psylocke pondered a course of action, her team were on the verge of giving up. A thin wispy mist formed all around the hill, The Reavers enroute to capture or kill the X-men. Dream Catcher contacted Psylocke quietly and informed her of the plan. Psylocke had known of Jubilee, and the three women set their plan in motion. With Jubilee and Dream Catchers help the X-men proved to be a formidable match for the Reavers, who were not expecting the reinforcements to the X-men ranks. Even so the X-men were nearly overwhelmed by the arrival of Pierce and Lady Deathstrike. But the end never came. With the arrival of Wolverine, Dream Catcher weakened her foes, and enhanced her allies, and routed the Reavers, with only Deathstrike escaping. With a combination of her Dream Powers, and Psylockes telepathy, they stripped the Reavers of their tech and forced them through the Siege Perilous. She and Psylocke would go on to make a formidable team, and help reunite the X-men over the coming months. When Psylocke left the team to return to England, Dream Catcher went with her, and helped her form the Foundation of Psiology, where they help others with mental disorders, but remain Reserve members.
Powers: Dream Catcher has the mutant ability to enter the Dream world, and manipulate dreams to various degrees. She can place weaker willed beings to into a deep sleep.She can enter the Dream Time at will. She can affect the minds of organic beings, or the "minds" of technological creations with processing capabilities. She can generate a wide area multicolor hazy mist, that she can thicken to obscure herself and others from detection. She can create a thin mist that allows her to manipulate the minds of those within them. She can boost her allies abilities, and weaken the abilities of her foes, by inspiring them or giving them waking nightmares. She can confuse the minds of others, slow them, Induce great fear, Generate Illusions, and block viewing attempts to those outside the mist. She can fill an area the equivalent of quarter mile radius, up to 30 feet in height. She is immune to sleep effects, and highly resistant to Illusionary effects. She may also go on a Dream Walk, where she can Astrally Project herself out into the real world.
Dream Catcher through the era's.