ComicBook.com: You worked on
Sub-Mariner years ago at Universal. If that were something that came around again now that the rights have apparently reverted to Marvel Studios, would that be something you’d be interested in or do you think you’ve been there and done that?
Rubin: Oh, no, I’d love to be involved if that were to come back.
ComicBook.com: From a design point of view I feel like Namor would be wonderful since undersea provides you with rich textures and unusual things that you don’t get to do on land. Was that one of those films where you just
go, “Man—there were a bunch of really cool ideas that I’m going to use somewhere, someday!”?
Rubin: Exactly. Yeah, no question about that. I have stuff on my hard drive from that film that I would love to be able to show on my website, I would love to be able to use in a movie—really, really interesting possibilities with that. Really for me and I think for Jonathan Mostow who was scheduled to direct it if it had happened, the fun of it was taking the story of Namor which is—in the comics, it’s a little bit medieval, it’s a little bit of a fairy tale kind of a setting both in the social structure and also in the way everything is designed. To take that and to find a cool, science fictional grounding for it and our intention was to do something very similar for world-building as was done for
Man of Steel, which was to just come up with a really great sci-fi story that would explain and put a foundation under the things that existed in the comic book that were invented in perhaps a more naďve time. Does that make sense?