BERSERK
Target becomes hostile to all nearby characters regardless of affiliation.
Mundane: Lash Out - On their turn, the target will attack the creature nearest to them in melee range with a Basic ATK action. As they are not compelled to move, if no enemy is in melee range and they do not move close enough to anyone to attack, then they will strike themselves for a flat 10 DMG. If they have default ranged Basic ATK, they will shoot the nearest creature to them. If they move on their turn, they will automatically attack the first creature they move close enough to strike as soon as they get in range. They can use Technique Actions as normal against other targets or defensively.
Honed: Enrage - On their next turn, the target will be compelled to move toward and attack the nearest enemy to them with a Basic ATK action. They also gain a flat +20 boost to DMG on Basic Attacks for the duration of this effect. They can use Technique Actions as normal against other targets or defensively. They are not compelled to use Dash Actions. If they cannot reach a target and/or attack another creature on their turn, they will strike themselves for a flat 15 DMG.
Epic: Frenzy - On their next turn, the target will be compelled to move and attack the creature nearest to them, spending all of their viable attack actions and the highest level Techniques at their disposal on offensive attacks toward that target. They will use Dash Actions to maximise range if required and will, if they have the option, use Area of Effect Techniques to hit the most number of targets possible. They gain a +30 boost to DMG on all attacks for the duration of this effect. If they are prevented from attacking a target on their turn (via being Grappled for example), they will strike themselves for a flat 25 DMG.