Team The MunchKING
Alright, well my strategy should be apparent from my item purchases. rush can tank pretty much everything et lux in tenebris can throw at him, thanks to both his stable reality and Abomination level regen. And thanks to the firefly rune he's drawing the Aggro.
Large Targets are just easier to hit. And in the confined space of the Station, he isn't going to have much room to move.
Impulse has a bunch of Mushroom clones, and he can shoot energy scouts that have all his powers and then some. Now we've boosted Yuna to Flash levels. SO with the Pacio boost and the Venom stat bump as well, she should be Impulse-grade level speedster. She also has feats in her own book for speeding up bullets she shoots so she could shoot down other bullets while in hyper-bullet-time mode. So even though the other guns wouldn't normally fire FTL projectiles, now they can.
Harry Dresden may have a book of Counterspells, but he can't counter an FTL Punch-in-the-face. And once he's stone (or a Frog, or Dead) he won't be able to counter it. And Just in case we'll Guardian Virus him afterwards.
If you can find him. Even still, the Starbrand and his own defensive shields will deal with any attempt at physical assault.
Thomas, as far as I can tell doesn't have any superspeed, but seeing as how she's a Negima girl and has a bad tendency to go "badump-ba-dump" over any super sexy guy, I'm going to suggest Yuna leave that one to Impulse.
Huh? You've got it backwards. Thomas can use his Incubus powers to draw female, and some males, to him if he wants to. Basically, he has no interest in men except the best way to take them down in a fight. If Yuna get's within eyesight of Thomas, she is going to be too busy staring at him to notice when someone else is attacking her.
Glorious Girl, according to the wikis provided, shares the Kryptonian weakness to magic. Which means while Pre-FF Impulse would never been able to hurt her by punching her, by infusing his punches with magic they should do massive damage. Likewise she's not immune to being turned to stone. Likewise Bad Breath should mess her up something fierce.
Combining the best of both, means that GG doe snot have a weakness to magic. Instead she has Megann's ability to use and counter magic, this includes attempts and transmutation.
Daniel-Ra depends on whether the Sun Disk has to be activated on-field or not. If he starts out as Egyptian Captain Marvel, then he could be annoying. He should be their top target. I'm not sure how good Captain marvel's resistance to magic is, but as I've pointed out before, the Game Mechanics say anything that's not immune to it gets turned to stone. The evasion and resistance checks are subsumed under the attack's accuracy check; which thanks to Concentrate, Impulse's literally incapable of missing.
He starts out full power, you can confirm this with Sharkerbob who created the item.
Winter Lady? Well without the Norn Stones specifically giving her Flash-Level Superspeed, she's going to get punched and shot a lot before she even knows the match has started. Even if the Norn stones give her immunity to petrification, she's going to have a hard time taking monk-level punches that hit about a billion times a second.
You can touch what you can't find or touch. The Winter Lady will be invisible and intangible and her powers allow for fast reflexes, teleportation, and defensive shields.
Justine? Pash even ChachaZero could feed her the Business end of a Super-sword. Much less Ghostwheel or Rush.
Justine has Soider-man level reflexes, strength and speed. Pride's phasing ability and the ability to control gravity. Plus Molly's veils making her invisible. All she needs to do is sneak up behind the doll and Chachzero is flattened.
The Eternal Ikaris is going to be a pain. Fortunately I don't think "Stone enhanced magic Super-punches" qualifies as "conventional damage". However the wiki does give him "total mental control over his physical form and bodily processes even when he is asleep or unconscious" so claiming I could turn him to stone is probably a long shot. OK. I guess the scouts get to do what they were originally designed to do. They were (and Impulse used them nearly every time) supposed to
go through Time. They rarely actually brought things back, or took things with them since Bart was a little worried about mucking up the timeline, but it was a critical detail of the villain's plan that they COULD. When he used them to muck with time, He had him bring him
back cool stuff in addition. So yeah the Scouts can just grab him and dump him in some random time. As it creates an alternate timeline rather than allowing him to come back to the match and fight We'll still win. Ghost Wheel can have much the same effect by dumping him out near the Courts of Chaos or something.
So yeah, Basically:
A) Impulse casts Break (swdMag) and
Hast2 with DualCast. Now in addition to everything all my guys move and react twice as fast.
B) Impulse spams energy scouts (and the Mario-Clones) that use the Break Punch and Haste speed to punch and beat down the enemies, esp. as I mentioned above.
C) Yuna, Also moving at Flash+ speeds, gasses the enemies with
Bad Breath canisters and then the Guardian Virus.
D) Then if they aren't already dead from that, she can blast them with her Megagun.
E) Merlin calls up Ghostwheel and gets him to trump-dump the other team, and he does the same with his spikard bit.
F) Chachazero teaches Justine Dolls don't feel love. Well, except Chachamaru, but that was science mixed in.
G) Rush uses his super size, toughness, regen, and stable reality to tank all of my opponents' hits while melting them down in Hellfire.
As always, my people react intelligently and if anyone tires to hit Impulse, they eat about a dozen counters after they miss. Each one with Stone powers. And even if they do kill Impulse he pops right back up anyway.