Originally Posted by
DigiCom
Unlike many of my fellow fans, I tend not to think in terms of numbers, because it's pretty clear that the writers don't bother. On the one hand, the "official" handbook says that a character can only lift 5 tons... on the other, they need him to throw an armored truck at Doctor Doom.
Which do you think will happen?
In terms of equipment, I tend to think in terms of what the character is like, and what he'd likely carry.
So we have this:
T'Challa is a fighter who uses stealth and agility in combat. He's not the sort to do a frontal attack, tanking blows and just pounding on people until they go down.
So, from that perspective:
Offensive:
Melee range: Claws, force push.
Short range: Knives, force bubble (al al the movie).
Long range: Ghost spear (which is also the only weapon usable against mystic enemies)..
I don't want the force push to be a long-range weapon, because that's again more of an IM thing.
Defensive:
Impact & penetration-resistant habit. Easy choice, bet less useful against directed energy.
Cloak: Because I can't see why he'd let the HZ have it and not keep it for himself, too. The transformative function (particularly my fave Armani mode) is a side-effect.
I'm of a divided mind about teleportation. On the one hand, it's a useful tactical ability. OTOH, I don't trust other writers to not turn it into a crutch. I'd rather have the claok used in a similar "fade-out" fashion.
Utility:
Integrated Kimoyo systems. Because bracelets can break, and cards dropped.
Vibranium soles: Because why not?
Tech in the cowl that enhances his already superhuman senses.
Anything in addition would have to be carefully considered in terms of future use/abuse. Being suddenly able to block telepathy, for example, might very well be within the scope of Wakandan science, but it's a door that, once opened, is difficult to close.
(Being able to do it because of personal discipline, OTOH, makes it a personal feat, and one that could theoretically fail if he was disoriented or tired after a long battle.)
I know, it's really tempting to give T'Challa all the gear necessary to take out any foe, but this leads down the road of "and then what?" So it behooves a writer to hold that tendency back, to leave room for story.